From 787382caf8d3f7f8df4598b29586b44b7b071c53 Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 7 Mar 2012 13:36:30 +0000 Subject: Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Bindings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Bindings.h') diff --git a/source/Bindings.h b/source/Bindings.h index eb2915d3f..e86f8c962 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 03/04/12 14:40:54. +** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38. */ /* Exported function */ -- cgit v1.2.3