From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- Server/Plugins/APIDump/Classes/Projectiles.lua | 174 +++++++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 Server/Plugins/APIDump/Classes/Projectiles.lua (limited to 'Server/Plugins/APIDump/Classes/Projectiles.lua') diff --git a/Server/Plugins/APIDump/Classes/Projectiles.lua b/Server/Plugins/APIDump/Classes/Projectiles.lua new file mode 100644 index 000000000..748f58b71 --- /dev/null +++ b/Server/Plugins/APIDump/Classes/Projectiles.lua @@ -0,0 +1,174 @@ +return +{ + cArrowEntity = + { + Desc = [[ + Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. + ]], + Functions = + { + CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, + GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, + GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, + IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, + SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, + SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, + SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, + }, + Constants = + { + psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, + psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, + psNoPickup = { Notes = "The arrow cannot be picked up at all" }, + }, + ConstantGroups = + { + PickupState = + { + Include = "ps.*", + TextBefore = [[ + The following constants are used to signalize whether the arrow, once it lands, can be picked by + players: + ]], + }, + }, + Inherits = "cProjectileEntity", + }, -- cArrowEntity + + cExpBottleEntity = + { + Desc = [[ + Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}. + ]], + Functions = + { + }, + Inherits = "cProjectileEntity", + }, -- cExpBottleEntity + + cFireChargeEntity = + { + Desc = [[ + Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass + of the {{cProjectileEntity}}. + ]], + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cFireChargeEntity + + cFireworkEntity = + { + Desc = [[ + Represents a firework rocket. + ]], + Functions = + { + GetItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data." }, + GetTicksToExplosion = { Params = "", Return = "number", Notes = "Returns the number of ticks left until the firework explodes." }, + SetItem = { Params = "{{cItem}}", Return = "", Notes = "Sets a new item to be used for the firework." }, + SetTicksToExplosion = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks left until the firework explodes." }, + }, + + Inherits = "cProjectileEntity", + }, -- cFireworkEntity + + cFloater = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cFloater + + cGhastFireballEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cGhastFireballEntity + + cProjectileEntity = + { + Desc = "", + Functions = + { + GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, + GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, + GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, + IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, + }, + Constants = + { + pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, + pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, + pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, + pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}" }, + pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, + pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}" }, + pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}" }, + pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, + pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, + pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}" }, + pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}" }, + }, + ConstantGroups = + { + ProjectileKind = + { + Include = "pk.*", + TextBefore = "The following constants are used to distinguish between the different projectile kinds:", + }, + }, + Inherits = "cEntity", + }, -- cProjectileEntity + + cSplashPotionEntity = + { + Desc = [[ + Represents a thrown splash potion. + ]], + Functions = + { + GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" }, + GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" }, + GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" }, + SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" }, + SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" }, + SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" }, + }, + Inherits = "cProjectileEntity", + }, -- cSplashPotionEntity + + cThrownEggEntity = + { + Desc = [[ + Represents a thrown egg. + ]], + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownEggEntity + + cThrownEnderPearlEntity = + { + Desc = "Represents a thrown ender pearl.", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownEnderPearlEntity + + cThrownSnowballEntity = + { + Desc = "Represents a thrown snowball.", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownSnowballEntity + + cWitherSkullEntity = + { + Desc = "Represents a wither skull being shot.", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cWitherSkullEntity +} + + + + -- cgit v1.2.3