From a7401fa8329be3c9b33935ebffd1088f9e6088e4 Mon Sep 17 00:00:00 2001
From: madmaxoft
+For the Lua API, there's only one function exported that takes all the parameters necessary to do the +tracing. The Callbacks parameter is a table containing all the functions that will be called upon the +various events. See below for further information. + ]], + Functions = + { + Trace = { Params = "{{cWorld}}, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ", Return = "bool", Notes = "(STATIC) Performs the trace on the specified line. Returns true if the entire trace was processed (no callback returned true)" }, + }, + + AdditionalInfo = + { + { + Header = "Callbacks", + Contents = [[ +The Callbacks in the Trace() function is a table that contains named functions. MCServer will call +individual functions from that table for the events that occur on the line - hitting a block, going out of +valid world data etc. The following table lists all the available callbacks. If the callback function is +not defined, MCServer skips it. Each function can return a bool value, if it returns true, the tracing is +aborted and Trace() returns false.
++
Name | Parameters | Notes |
---|---|---|
OnNextBlock | BlockX, BlockY, BlockZ, BlockType, BlockMeta, EntryFace | +Called when the ray hits a new valid block. The block type and meta is given. EntryFace is one of the + BLOCK_FACE_ constants indicating which "side" of the block got hit by the ray. |
OnNextBlockNoData | BlockX, BlockY, BlockZ, EntryFace | +Called when the ray hits a new block, but the block is in an unloaded chunk - no valid data is + available. Only the coords and the entry face are given. |
OnOutOfWorld | X, Y, Z | +Called when the ray goes outside of the world (Y-wise); the coords specify the exact exit point. Note + that for other paths than lines (considered for future implementations) the path may leave the world and + go back in again later, in such a case this callback is followed by OnIntoWorld() and further + OnNextBlock() calls. |
OnIntoWorld | X, Y, Z | +Called when the ray enters the world (Y-wise); the coords specify the exact entry point. |
OnNoMoreHits | + | Called when the path is sure not to hit any more blocks. This is the final callback, no more + callbacks are called after this function. Unlike the other callbacks, this function doesn't have a return + value. |
OnNoChunk | + | Called when the ray enters a chunk that is not loaded. This usually means that the tracing is aborted. + Unlike the other callbacks, this function doesn't have a return value. |
The following example is taken from the Debuggers plugin. It is a command handler function for the +"/spidey" command that creates a line of cobweb blocks from the player's eyes up to 50 blocks away in +the direction they're looking, but only through the air. +
+function HandleSpideyCmd(a_Split, a_Player) + local World = a_Player:GetWorld(); + + local Callbacks = { + OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta) + if (a_BlockType ~= E_BLOCK_AIR) then + -- abort the trace + return true; + end + World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0); + end + }; + + local EyePos = a_Player:GetEyePosition(); + local LookVector = a_Player:GetLookVector(); + LookVector:Normalize(); -- Make the vector 1 m long + + -- Start cca 2 blocks away from the eyes + local Start = EyePos + LookVector + LookVector; + local End = EyePos + LookVector * 50; + + cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z); + + return true; +end ++ + ]], + }, + }, -- AdditionalInfo + }, -- cLineBlockTracer cLuaWindow = { -- cgit v1.2.3