From aa6445042163366b225cf65f6ce7186377f2faf6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 27 Jul 2013 16:15:29 +0100 Subject: Removed all the pre-exising core files. --- MCServer/Plugins/Core/teleport.lua | 46 -------------------------------------- 1 file changed, 46 deletions(-) delete mode 100644 MCServer/Plugins/Core/teleport.lua (limited to 'MCServer/Plugins/Core/teleport.lua') diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua deleted file mode 100644 index ad9e7be69..000000000 --- a/MCServer/Plugins/Core/teleport.lua +++ /dev/null @@ -1,46 +0,0 @@ -function HandleTPCommand(a_Split, a_Player) - if ((#a_Split == 2) or (#a_Split == 3)) then - -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": - TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); - return true; - elseif (#a_Split == 4) then - -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: - SetBackCoordinates(a_Player); - a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); - a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); - return true; - else - Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" ) - return true - end -end - - - - - --- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player -function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) - local teleport = function(OtherPlayer) - if (OtherPlayer == a_SrcPlayer) then - -- Asked to teleport to self? - a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)"); - else - SetBackCoordinates(a_SrcPlayer); - a_SrcPlayer:TeleportToEntity(OtherPlayer); - a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); - if (a_TellDst) then - OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); - end - end - end - - local World = Player:GetWorld(); - if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then - a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); - end -end - - - - -- cgit v1.2.3