From 5609d76ed7d8026b3bcaeb02fb42bd9ba2f27c96 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 24 Dec 2014 20:02:51 +0100 Subject: APIDump: Updated the player block placement documentation. The hooks now have fewer parameters but are called on all player-placed blocks (#1618). --- MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua | 10 +++++----- MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'MCServer/Plugins/APIDump/Hooks') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua index 54888a6db..6445a76b4 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua @@ -12,7 +12,11 @@ return Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.

See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called - before the placement. + before the placement.

+

+ If the client action results in multiple blocks being placed (such as a bed or a door), each separate + block is reported through this hook. All the blocks are already present in the world before the first + instance of this hook is called. ]], Params = { @@ -20,10 +24,6 @@ return { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua index 2a928390b..4241a09aa 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua @@ -15,7 +15,11 @@ return Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.

See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after - the placement. + the placement.

+

+ If the client action results in multiple blocks being placed (such as a bed or a door), each separate + block is reported through this hook and only if all of them succeed, all the blocks are placed. If + any one of the calls are refused by the plugin, all the blocks are refused and reverted on the client. ]], Params = { @@ -23,10 +27,6 @@ return { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, }, -- cgit v1.2.3