From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua | 84 ---------------------- 1 file changed, 84 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua deleted file mode 100644 index 2c8a5a2c9..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua +++ /dev/null @@ -1,84 +0,0 @@ -return -{ - HOOK_PLUGINS_LOADED = - { - CalledWhen = "All the enabled plugins have been loaded", - DefaultFnName = "OnPluginsLoaded", -- also used as pagename - Desc = [[ - This callback gets called when the server finishes loading and initializing plugins. This is the - perfect occasion for a plugin to query other plugins through {{cPluginManager}}:GetPlugin() and - possibly start communicating with them using the {{cPlugin}}:Call() function. - ]], - Params = {}, - Returns = [[ - The return value is ignored, all registered callbacks are called. - ]], - CodeExamples = - { - { - Title = "CoreMessaging", - Desc = [[ - This example shows how to implement the CoreMessaging functionality - messages to players will be - sent through the Core plugin, formatted by that plugin. As a fallback for when the Core plugin is - not present, the messages are sent directly by this code, unformatted. - ]], - Code = [[ --- These are the fallback functions used when the Core is not present: -local function SendMessageFallback(a_Player, a_Message) - a_Player:SendMessage(a_Message); -end - -local function SendMessageSuccessFallback(a_Player, a_Message) - a_Player:SendMessage(a_Message); -end - -local function SendMessageFailureFallback(a_Player, a_Message) - a_Player:SendMessage(a_Message); -end - --- These three "variables" will hold the actual functions to call. --- By default they are initialized to the Fallback variants, --- but will be redirected to Core when all plugins load -SendMessage = SendMessageFallback; -SendMessageSuccess = SendMessageSuccessFallback; -SendMessageFailure = SendMessageFailureFallback; - --- The callback tries to connect to the Core --- If successful, overwrites the three functions with Core ones -local function OnPluginsLoaded() - local CorePlugin = cPluginManager:Get():GetPlugin("Core"); - if (CorePlugin == nil) then - -- The Core is not loaded, keep the Fallback functions - return; - end - - -- Overwrite the three functions with Core functionality: - SendMessage = function(a_Player, a_Message) - CorePlugin:Call("SendMessage", a_Player, a_Message); - end - SendMessageSuccess = function(a_Player, a_Message) - CorePlugin:Call("SendMessageSuccess", a_Player, a_Message); - end - SendMessageFailure = function(a_Player, a_Message) - CorePlugin:Call("SendMessageFailure", a_Player, a_Message); - end -end - --- Global scope, register the callback: -cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsLoaded); - - --- Usage, anywhere else in the plugin: -SendMessageFailure( - a_Player, - "Cannot teleport to player, the destination player " .. PlayerName .. " was not found" -); - ]], - }, - } , -- CodeExamples - }, -- HOOK_PLUGINS_LOADED -} - - - - -- cgit v1.2.3