From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- .../Plugins/APIDump/Hooks/OnPlayerShooting.lua | 32 ---------------------- 1 file changed, 32 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua deleted file mode 100644 index 7315ede7a..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua +++ /dev/null @@ -1,32 +0,0 @@ -return -{ - HOOK_PLAYER_SHOOTING = - { - CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)", - DefaultFnName = "OnPlayerShooting", -- also used as pagename - Desc = [[ - This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual - release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other - {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.

-

- To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and - cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation - is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for - this adjustment. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called, and finally - Cuberite creates the projectile. If the functino returns true, no other callback is called and no - projectile is created. - ]], - }, -- HOOK_PLAYER_SHOOTING -} - - - - - -- cgit v1.2.3