From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
.../Plugins/APIDump/Hooks/OnPlayerShooting.lua | 32 ----------------------
1 file changed, 32 deletions(-)
delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
(limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua')
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
deleted file mode 100644
index 7315ede7a..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
+++ /dev/null
@@ -1,32 +0,0 @@
-return
-{
- HOOK_PLAYER_SHOOTING =
- {
- CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
- DefaultFnName = "OnPlayerShooting", -- also used as pagename
- Desc = [[
- This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
- release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
- {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.
-
- To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
- cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
- is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
- this adjustment.
- ]],
- Params =
- {
- { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
- },
- Returns = [[
- If the function returns false or no value, the next plugin's callback is called, and finally
- Cuberite creates the projectile. If the functino returns true, no other callback is called and no
- projectile is created.
- ]],
- }, -- HOOK_PLAYER_SHOOTING
-}
-
-
-
-
-
--
cgit v1.2.3