From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
MCServer/Plugins/APIDump/Hooks/OnChat.lua | 30 ------------------------------
1 file changed, 30 deletions(-)
delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnChat.lua
(limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua')
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
deleted file mode 100644
index a15d09cc7..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua
+++ /dev/null
@@ -1,30 +0,0 @@
-return
-{
- HOOK_CHAT =
- {
- CalledWhen = "Player sends a chat message",
- DefaultFnName = "OnChat", -- also used as pagename
- Desc = [[
- A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
- the players. The function is then called for every in-game message sent from any player. Note that
- registered in-game commands are not sent through this hook. Use the
- {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
- ]],
- Params = {
- { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
- { Name = "Message", Type = "string", Notes = "The message" },
- },
- Returns = [[
- The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
- stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
- no message is broadcast and no further action is taken.
-
- The second value is specifies the message to broadcast. This way, plugins may modify the message. If
- the second value is not provided, the original message is used.
- ]],
- }, -- HOOK_CHAT
-}
-
-
-
-
--
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