From d9dc241e6fe669585d7c0b13d55818a22e1c76bc Mon Sep 17 00:00:00 2001
From: madmaxoft
Date: Sat, 23 Nov 2013 21:26:24 +0100
Subject: APIDump: The descriptions are read from multiple files.
All the files in the Classes subfolder are read for class descriptions, and in the Hooks subfolder for the hook descriptions.
---
MCServer/Plugins/APIDump/Hooks/OnChat.lua | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
create mode 100644 MCServer/Plugins/APIDump/Hooks/OnChat.lua
(limited to 'MCServer/Plugins/APIDump/Hooks/OnChat.lua')
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
new file mode 100644
index 000000000..d98df008a
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_CHAT =
+ {
+ CalledWhen = "Player sends a chat message",
+ DefaultFnName = "OnChat", -- also used as pagename
+ Desc = [[
+ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
+ the players. The function is then called for every in-game message sent from any player. Note that
+ commands are handled separately using a command framework API.
+ ]],
+ Params = {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
+ { Name = "Message", Type = "string", Notes = "The message" },
+ },
+ Returns = [[
+ The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
+ stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
+ no message is broadcast and no further action is taken.
+
+ The second value is specifies the message to broadcast. This way, plugins may modify the message. If
+ the second value is not provided, the original message is used.
+ ]],
+ }, -- HOOK_CHAT
+}
+
+
+
+
--
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