From d9dc241e6fe669585d7c0b13d55818a22e1c76bc Mon Sep 17 00:00:00 2001
From: madmaxoft
+ To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with + either DoWithChestAt() or ForEachChestInChunk() function. See the code example below + ]], + + Inherits = "cBlockEntityWithItems", + + Constants = + { + ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + }, + AdditionalInfo = + { + { + Header = "Code example", + Contents = [[ + The following example code sets the top-left item of each chest in the same chunk as Player to + 64 * diamond: +
+-- Player is a {{cPlayer}} object instance +local World = Player:GetWorld(); +World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), + function (ChestEntity) + ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64)); + end +); ++ ]], + }, + }, -- AdditionalInfo + }, + + cDispenserEntity = + { + Desc = [[ + This class represents a dispenser block entity in the world. Most of this block entity's + functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents + the behavior common with a {{cDropperEntity|dropper}} entity. + ]], + Inherits = "cDropSpenserEntity", + }, + + cDropperEntity = + { + Desc = [[ + This class represents a dropper block entity in the world. Most of this block entity's functionality + is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior + common with the {{cDispenserEntity|dispenser}} entity. +
+ An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). + ]], + Inherits = "cDropSpenserEntity", + }, -- cDropperEntity + + cDropSpenserEntity = + { + Desc = [[ + This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. + ]], + Functions = + { + Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, + AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, + SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, + }, + Constants = + { + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, + }, + Inherits = "cBlockEntityWithItems"; + }, -- cDropSpenserEntity + + cFurnaceEntity = + { + Desc = [[ + This class represents a furnace block entity in the world.
++ See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions + ]], + Functions = + { + GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, + GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, + GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, + GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, + GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, + GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, + HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, + SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, + SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, + SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, + }, + Constants = + { + fsInput = { Notes = "Index of the input slot" }, + fsFuel = { Notes = "Index of the fuel slot" }, + fsOutput = { Notes = "Index of the output slot" }, + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, + }, + ConstantGroups = + { + SlotIndices = + { + Include = "fs.*", + TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", + }, + }, + Inherits = "cBlockEntityWithItems" + }, -- cFurnaceEntity + + cHopperEntity = + { + Desc = [[ + This class represents a hopper block entity in the world. + ]], + Functions = + { + GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, + }, + Constants = + { + ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, + ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, + TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, + }, + Inherits = "cBlockEntityWithItems", + }, -- cHopperEntity + + cJukeboxEntity = + { + Desc = [[ + This class represents a jukebox in the world. It can play the records, either when the + {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. + ]], + Inherits = "cBlockEntity", + Functions = + { + EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" }, + GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, + PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." }, + SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + }, + }, -- cJukeboxEntity + + cNoteEntity = + { + Desc = [[ + This class represents a note block entity in the world. It takes care of the note block's pitch, + and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates + it, or upon a plugin's request.
++ The pitch is stored as an integer between 0 and 24. + ]], + Functions = + { + GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, + IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, + MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, + SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + }, + Inherits = "cBlockEntity", + }, -- cNoteEntity + + cSignEntity = + { + Desc = [[ + A sign entity represents a sign in the world. This class is only used when generating chunks, so + that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. + ]], + Functions = + { + GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, + SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, + SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, + }, + Inherits = "cBlockEntity"; + }, -- cSignEntity +} + + + + -- cgit v1.2.3