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* Vector3 in Handlers (#4680)Mattes D2020-04-211-4/+5
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-1/+1
| | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
* Manage block entity lifetime with unique_ptr (#4080)peterbell102020-04-031-6/+2
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* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-9/+8
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-21/+15
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
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* Add the fmt library (#4065)peterbell102018-01-031-1/+2
| | | | | | | * Replaces AppendVPrintf with fmt::sprintf * fmt::ArgList now used as a type safe alternative to varargs. * Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu. * Adds FLOG functions to log with fmt's native formatting style.
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
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* Add cUUID class (#3871)peterbell102017-08-253-1/+26
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* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
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* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+17
| | | | | | | | | | | | | * Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
| | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
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* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
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* Removed the LeakFinder for Windows. (#3777)Mattes D2017-06-191-5/+2
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* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-2/+2
| | | | Also rewritten the PieceGenerator to use std::unique_ptr.
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
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* Tests: Added LuaState thread stress-test.Mattes D2017-01-157-0/+579