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* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-033-33/+69
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-21/+6
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
* ChunkGenerator: Changed to use cChunkCoords.Mattes D2019-09-081-3/+3
* Generator: Added repeatability test.Mattes D2019-09-072-24/+114
* Added a BasicGeneratorTest.Mattes D2019-09-063-0/+325
* Separated chunk generator from world / plugin interfaces.Mattes D2019-09-061-25/+101
* Improved testing framework. (#4376)Mattes D2019-08-261-2/+3
* Add the fmt library (#4065)peterbell102018-01-031-1/+2
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Add cUUID class (#3871)peterbell102017-08-253-0/+26
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+16
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
* Removed the LeakFinder for Windows. (#3777)Mattes D2017-06-191-5/+2
* Gen: Added a simple PieceGeneratorBFSTree test.Mattes D2017-05-042-0/+103
* Gen: Moved tests to a separate folder, unified shared sources.Mattes D2017-05-049-0/+953