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path: root/src/Simulator/NoopFluidSimulator.h (follow)
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* Additional Y height checks (#5405)Debucquoy Anthony tonitch2022-06-181-6/+10
| | | | | For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Move some redstone implementations into the source fileTiger Wang2021-03-281-1/+1
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* Always use relative coordinates in AddBlockTiger Wang2020-08-021-6/+5
| | | | | + Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
* Add WakeUp/AddBlock distinctionTiger Wang2020-08-021-1/+1
| | | | | | * WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
* Using Super.Mattes D2020-04-161-4/+5
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* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-4/+2
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* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* fixed warnings in World.cppTycho Bickerstaff2013-12-311-2/+8
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* Moved source to srcAlexander Harkness2013-11-241-0/+36