Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix doors and trapdoors closing on server restart | Peter Bell | 2020-08-25 | 1 | -1/+3 |
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* | Replace PowerData struct with PowerLevel | Tiger Wang | 2020-08-21 | 1 | -3/+3 |
| | | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char | ||||
* | Remove std::make_unique from redstone handler creation | Tiger Wang | 2020-08-21 | 1 | -6/+4 |
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* | Remove the redstone solid block handler | Tiger Wang | 2020-08-08 | 1 | -5/+3 |
| | | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire | ||||
* | Use SimulateChunk in redstone simulator | Tiger Wang | 2020-07-26 | 1 | -24/+13 |
| | | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual | ||||
* | Using Super. | Mattes D | 2020-04-16 | 1 | -2/+4 |
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* | Fix building with clang 8.0 (#4346) | Bond-009 | 2019-08-11 | 1 | -1/+1 |
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* | Changed some int parameters to vector parameters (#3937) | Bond-009 | 2017-09-07 | 1 | -4/+4 |
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* | Allocate redstone component handlers upfront | peterbell10 | 2017-07-17 | 1 | -12/+10 |
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* | Silenced the Redstone Simulator console spam | Safwat Halaby | 2015-12-24 | 1 | -1/+1 |
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* | Reorganised the redstone simulator | Tiger Wang | 2015-12-18 | 1 | -0/+56 |
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved |