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2022-06-18Additional Y height checks (#5405)Debucquoy Anthony tonitch1-21/+27
For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2022-04-20Valid Height is now checked by vector.x12xx12x1-1/+1
2022-01-02Fixed diagonal redstone powering (#5363)Michal Havlíček1-1/+1
* Fixed diagonal redstone powering * Transparent blocks don't transmit downwards
2021-03-05Prepare ChunkData for BlockState storage (#5105)Tiger Wang1-0/+1
* Rename ChunkData Creatable test * Add missing Y-check in RedstoneWireHandler * Remove ChunkDef.h dependency in Scoreboard * Prepare ChunkData for BlockState storage + Split chunk block, meta, block & sky light storage + Load the height map from disk - Reduce duplicated code in ChunkData - Remove saving MCSBiomes, there aren't any - Remove the allocation pool, ref #4315, #3864 * fixed build * fixed test * fixed the debug compile Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-01-22Redstone: inline -> staticTiger Wang1-7/+7
2020-12-21Prepare for 1.15+ (#4856)Tiger Wang1-4/+4
+ Add type-safe container for states * Split registry Blocks into BlockTypes, BlockStates so the block types enumeration can be #included without too much penalty * Ensure Registry uses type-safe container
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-6/+6
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-21Implement redstone quasi-connectivity (#4889)Tiger Wang1-2/+5
2020-08-21Replace PowerData struct with PowerLevelTiger Wang1-5/+5
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21Remove std::make_unique from redstone handler creationTiger Wang1-58/+54
2020-08-08Remove the redstone solid block handlerTiger Wang1-117/+238
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-08-02Ensure updating relatives calls the correct base caseTiger Wang1-2/+2
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-07-26Use SimulateChunk in redstone simulatorTiger Wang1-59/+93
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
2020-05-08Add some comments about terracingTiger Wang1-17/+43
2020-05-08Update RedstoneWireHandler styleTiger Wang1-11/+9
2020-05-03Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.hmBornand1-8/+1
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.hmBornand1-8/+1
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03Made some style update and add commentsMarc_Bornand1-4/+9
2020-05-03Fix the connexion to the side of the repeaterMarc_Bornand1-3/+25
2020-04-16Using Super.Mattes D1-2/+4
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-5/+5
2017-07-17Allocate redstone component handlers upfrontpeterbell101-19/+16
2016-01-11Fixed issue #2218Austin Martin1-3/+5
2015-12-24Silenced the Redstone Simulator console spamSafwat Halaby1-1/+1
2015-12-24PF - "Special blocks" handlingSafwat Halaby1-1/+1
2015-12-19Fixes for clang-3.7Lukas Pioch1-1/+1
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+134
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved