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path: root/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h (follow)
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* Doors: check power & toggle correctlyTiger Wang2020-09-291-20/+55
| | | | | | * Fixed upper half ignoring its updates * Fixes #4945 * Fixed doors playing sound effects when they didn't actually toggle
* Fix doors and trapdoors closing on server restartPeter Bell2020-08-251-1/+3
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* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-4/+4
| | | | * We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-6/+5
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* Remove the redstone solid block handlerTiger Wang2020-08-081-4/+17
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-37/+15
| | | | | | + Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
* Vector3 in Handlers (#4680)Mattes D2020-04-211-1/+13
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-2/+4
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* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* cWorld: Manually bind deprecated broadcast functions (#4265)peterbell102018-07-271-1/+1
| | | Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-5/+5
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-12/+10
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+59
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved