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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Simulator
/
FireSimulator.cpp
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Author
Files
Lines
2014-03-01
g_BlockXXX => cBlockInfo::XXX
andrew
1
-1
/
+1
2014-02-28
Fix Double Slabs, fix Slab Meta and add more things to burnable
Howaner
1
-0
/
+13
2014-02-20
Add Hay Bale to Burnable
Howaner
1
-0
/
+1
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-3
/
+3
2013-12-05
Merged if statements.
Samuel Barney
1
-7
/
+1
2013-12-04
Made suggested changes
Samuel Barney
1
-5
/
+10
2013-12-02
Fire no longer goes out when on top of nether rack
Samuel Barney
1
-1
/
+6
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-10-09
Fixed warning in cFireSimulator.
madmaxoft
1
-13
/
+8
2013-09-30
Fixed issues
Tiger Wang
1
-2
/
+2
2013-09-30
Fixed a fire simulator bug
Tiger Wang
1
-6
/
+18
2013-07-22
Simulators don't simulate in invalid chunks (valgrind error)
madmaxoft@gmail.com
1
-1
/
+1
2013-03-03
Simulators now check if they are given a valid chunk
madmaxoft@gmail.com
1
-0
/
+5
2013-03-01
New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.
madmaxoft@gmail.com
1
-71
/
+256
2013-02-28
Converted simulators to take cWorld reference instead of a pointer
madmaxoft@gmail.com
1
-19
/
+23
2013-02-28
Simulators now have direct access to the cChunk object in the WakeUp() call
madmaxoft@gmail.com
1
-1
/
+2
2013-02-16
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
madmaxoft@gmail.com
1
-1
/
+1
2012-10-14
Initial Floody fluid simulator.
madmaxoft@gmail.com
1
-23
/
+17
2012-10-13
Preparation for multiple fluid simulators.
madmaxoft@gmail.com
1
-6
/
+51
2012-10-03
Moved blockticking into blockhandler classes.
madmaxoft@gmail.com
1
-16
/
+16
2012-09-30
Added falling block entities. Sand and gravel now properly fall down
faketruth
1
-4
/
+4
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-07-12
http://www.mc-server.org/support/index.php?do=details&task_id=153
lapayo94@gmail.com
1
-2
/
+3
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-131
/
+131
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-1
/
+1
2012-02-14
Fixed the same leak in FireSimulator
faketruth
1
-15
/
+14
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-1
/
+3
2011-12-29
- water slacks fire now
lapayo94@gmail.com
1
-2
/
+9
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-0
/
+124