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path: root/src/Simulator/FireSimulator.cpp (unfollow)
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2021-01-11Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accessesTiger Wang1-5/+8
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-20/+5
2020-08-02Add WakeUp/AddBlock distinctionTiger Wang1-1/+1
2020-05-31Fire sim: Handle fuel block being destroyed (#4751)peterbell101-9/+25
2020-05-10Cleanup some workarounds and warnings (#4735)peterbell101-12/+3
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
2020-03-22TNT position fixes (#4519)Mat1-1/+1
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-69/+51
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-6/+6
2018-09-24Add a formatting function for Vector3 (#4282)peterbell101-13/+11
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
2018-01-03Add the fmt library (#4065)peterbell101-8/+9
2017-12-26improve rain simulation (#4017)Alexander Harkness1-22/+45
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-6/+6
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-7/+7
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-07-21Increment fire block iteratorTiger Wang1-0/+1
2017-06-13FastRandom rewrite (#3754)peterbell101-3/+3
2016-02-05Bulk clearing of whitespaceLogicParrot1-11/+11
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-5/+5
2015-07-14Improved mapsTiger Wang1-2/+2
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
2015-01-18Fixed type conversion warnings.Mattes D1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-2/+2
2014-09-11Added blocks to the fire simulatorMasy981-0/+11
2014-08-01Added missing HOOK_BLOCK_SPREAD call.Howaner1-6/+14
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-1/+1
2014-04-26Implemented Chunk Sparsing with segmentsTycho1-4/+6
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+1
2014-03-28Fixed compilation after last PR merge.madmaxoft1-1/+1
2014-03-27Change SpreadSource prefix to ssHowaner1-1/+1
2014-03-27Add SpreadSourceHowaner1-1/+1
2014-03-27Add HOOK_BLOCK_SPREADHowaner1-3/+11
2014-03-10Fixed compileTiger Wang1-1/+2
2014-03-09Removed uneeded meta obtainTiger Wang1-3/+1
2014-03-09TNT explodes when consumed by fireTiger Wang1-6/+19
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-02-28Fix Double Slabs, fix Slab Meta and add more things to burnableHowaner1-0/+13
2014-02-20Add Hay Bale to BurnableHowaner1-0/+1
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-3/+3
2013-12-05Merged if statements.Samuel Barney1-7/+1
2013-12-04Made suggested changesSamuel Barney1-5/+10
2013-12-02Fire no longer goes out when on top of nether rackSamuel Barney1-1/+6
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-09Fixed warning in cFireSimulator.madmaxoft1-13/+8
2013-09-30Fixed issuesTiger Wang1-2/+2
2013-09-30Fixed a fire simulator bugTiger Wang1-6/+18
2013-07-22Simulators don't simulate in invalid chunks (valgrind error)madmaxoft@gmail.com1-1/+1
2013-03-03Simulators now check if they are given a valid chunkmadmaxoft@gmail.com1-0/+5
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-71/+256
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-19/+23
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-1/+2
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-14Initial Floody fluid simulator.madmaxoft@gmail.com1-23/+17
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-6/+51
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-16/+16
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-4/+4
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-07-12http://www.mc-server.org/support/index.php?do=details&task_id=153lapayo94@gmail.com1-2/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-131/+131
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
2012-02-14Fixed the same leak in FireSimulatorfaketruth1-15/+14
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-29- water slacks fire nowlapayo94@gmail.com1-2/+9
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+124