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* Updated protocol functions to Vector3xx12xx12x2022-04-201-9/+9
| | | | also added support in included functions
* Add player permission level (#5358)Simon Pribylski2022-01-241-0/+1
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* Symmetry in MultiVersionProtocol to fix a crash (#5261)Tiger Wang2021-07-101-1/+1
| | | | | + Add HandleOutgoingData, which tests for m_Protocol before calling DataPrepared. * Change std::function to bool + if/else to handle incoming data; it's almost certainly faster. * Fixes #5260
* Protocol: call the encryptor once before sending dataTiger Wang2021-07-061-4/+6
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* Add player statistics to API (#5193)nshah252021-05-031-2/+3
| | | | | | * Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* More cProtocol cleanupTiger Wang2021-04-121-11/+2
| | | | | | * Alpha sort functions * Simplify hand handling * Fix left handed mode client-side display
* Unify multiprotocol entity animationsTiger Wang2021-04-121-3/+1
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* Streamline player abilities handlingTiger Wang2021-04-121-2/+0
| | | | | | | * Update player list gamemode on world change * Fix invisibility for spectators, use entity metadata * Populate m_World for cPlayers on load - Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
* Fix sending incorrect date values on world changeTiger Wang2021-04-121-1/+1
| | | | Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
* Change TimeOfDay to WorldDate (#5160)Tiger Wang2021-03-201-1/+1
| | | | | | | * Change TimeOfDay to WorldDate * Do not wrap at 20 minutes, continue incrementing * Fixes #4737 * Fixes #5159
* Don't send ping updates one packet at a timeTiger Wang2021-03-191-1/+1
| | | | | * Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
* Do protocol decryption in-place (with CryptoAPI on Windows) (#5145)Tiger Wang2021-03-081-2/+4
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* Adding Boss bar (#5025)12xx122021-03-051-0/+7
| | | | | + Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Adds playerlist header and footer broadcasting (1.8-1.13)dImrich2021-02-061-0/+2
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* zlib -> libdeflate (#5085)Tiger Wang2021-01-111-3/+3
| | | | | | + Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-1/+0
| | | | | | | | | | | | | | | * Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Remove SetProperty(...cPlayer)Tiger Wang2020-10-031-1/+1
| | | | Enchantment table, anvil windows are already opened one per-player.
* Add State enum to protocolTiger Wang2020-09-181-0/+8
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* Use tracing for explosions (#4845)Tiger Wang2020-09-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | * TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
* Made cProtocol::Version, EntityMetadata enums less verboseTiger Wang2020-08-211-17/+17
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* 1.14 connection supportTiger Wang2020-07-261-1/+2
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* Implement "caching" in ChunkDataSerializerTiger Wang2020-07-191-1/+1
| | | | + When sending a chunk to multiple clients, group them by protocol version and send the same data
* 1.13.1, 1.13.2 connection supportTiger Wang2020-07-191-1/+3
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* Use cMultiVersionProtocol's bufferTiger Wang2020-07-181-1/+1
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* Delete duplicated status request handlersTiger Wang2020-07-181-0/+19
| | | | Here we go again...
* 1.13 items supportTiger Wang2020-07-181-6/+0
| | | | + Add 1.16 block and item definitions
* Initial work on 1.13 entity metadata (#4539)Mat2020-07-171-0/+187
| | | | | | | * Initial work on 1.13 entity metadata * Largely complete metadata Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Introduce recipe book functionality (#4493)Tobias Wilken2020-07-141-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Improve entity position updates (#4701)Tiger Wang2020-05-041-5/+3
| | | | | | | | | * Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
* Unify entity spawn packet sendingTiger Wang2020-05-011-7/+1
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* Delet SpawnObject paramsTiger Wang2020-04-201-1/+1
| | | | | | * Fix #4679 awkward...
* Initial resource pack support (#4622)Mat2020-04-071-0/+2
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* Add protocol mob ID remapping (#4538)Mat2020-03-291-1/+4
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* Added temporary block type mapping for 1.13+ protocols.Mattes D2020-01-071-0/+5
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* Protocol: Use logical outgoing packet types.Mattes D2019-09-101-72/+82
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* Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness2018-08-261-6/+1
| | | Fixes #4292.
* recover hotbar selected slot after reconnect (#4249)changyong guo2018-07-231-0/+2
| | | | | | | 1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189
* Added assert to cProtocolRecognizer::GetPacketId. (#4001)Lane Kolbly2017-09-041-3/+3
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* GetPacketID for protocol packet IDs (#3977)Lane Kolbly2017-09-021-0/+75
| | | | | | | | | | | | | | | | | | | | | | | | * Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-0/+2
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* Replaced includes with forward declarationsLukas Pioch2017-08-131-1/+1
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+0
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* Removed unused forward declarations (#3888)Lukas Pioch2017-08-031-2/+0
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* Initial support for the 1.11 protocol.Mattes D2016-12-161-1/+1
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* Added SendMessageRaw for sending json string.Lukas Pioch2016-10-211-0/+1
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* Spectators added (#2852)bibo382016-10-121-0/+1
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* Proper respawn packets on dimension travelLogicParrot2016-08-291-1/+1
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* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Bulk clearing of whitespaceLogicParrot2016-02-051-4/+4
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* Add enum for Sound and Particle EffectsDave Tucker2015-11-241-1/+2
| | | | | | Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
* Refactored cProtocol Chat handlingtycho2015-09-211-8/+2
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* Unified the doxy-comment format.Mattes D2015-07-311-2/+2
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-1/+1
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* Improved mapsTiger Wang2015-07-141-3/+1
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* Added system and above action bar chat messagesjan642015-06-021-0/+6
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* Merge pull request #1848 from scottwillmoore/ImplementTitleCommandMattes D2015-05-261-0/+7
|\ | | | | Implement backend for /title command
| * Implement backend for /title commandScott Moore2015-04-131-0/+7
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* | Added support for additional data in the ParticleEffect Packettycho2015-05-071-0/+3
|/ | | | Also started refactoring how broadcasts are handled
* Unified cPacketizer across all protocols.Mattes D2015-03-221-3/+23
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* Fixed signedness warnings in Protocol.Mattes D2015-03-211-1/+1
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* Improved furnacesTiger Wang2014-10-031-1/+1
| | | | | | | | * Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
* Dropped support for <1.7.xTiger Wang2014-09-271-100/+1
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* Fixed players custom name in 1.8Howaner2014-09-261-1/+1
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* Exported player list states to extra functions.Howaner2014-09-181-70/+74
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* 1.8: Fixed maps.Howaner2014-09-131-2/+2
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* Removed GetProtocolVersion() from the protocols.Howaner2014-09-111-6/+2
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* 1.8: Added ParticleEffect packet.Howaner2014-09-111-1/+1
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* Added the player list to the 1.8 protocol.Howaner2014-09-091-1/+1
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* Added GetProtocolVersion() to cProtocol.Howaner2014-09-081-1/+6
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* Exported daylight cycle flag to the protocol.Howaner2014-08-111-1/+1
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* Merge branch 'master' into portalsTiger Wang2014-07-291-1/+1
|\ | | | | | | | | Conflicts: src/World.h
| * Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* | Merge remote-tracking branch 'origin/master' into portalsTiger Wang2014-07-221-1/+1
|\| | | | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Player.cpp src/Root.cpp src/World.cpp
| * Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-1/+1
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* | Fix failed merge and other issuesTiger Wang2014-07-181-1/+1
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* | Merge branch 'master' into portalsTiger Wang2014-07-181-3/+3
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
| * Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
| * Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
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| * Fixed respawningTiger Wang2014-06-291-1/+1
| | | | | | | | * Fixes #1103
| * Added generic entity-collecting.Mattes D2014-06-271-1/+1
| | | | | | | | | | Now any cEntity can be collected, not only cPickups. This should help PR #1098.
| * Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | | | | | Fixes #1039, fixes #851
* | Portals animate and delay correctlyTiger Wang2014-06-121-1/+1
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* | Implemented end and nether portalsTiger Wang2014-05-311-1/+1
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* Statistic Managerandrew2014-05-111-0/+2
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* Fixed warnings in ClientHandle.madmaxoft2014-05-011-1/+1
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* Implemented the 1.7.6 protocol and authenticator.madmaxoft2014-04-141-0/+1
| | | | Server works both in online and offline modes with 1.7.9.
* Fixed crash in protocols sending 64-bit ints.madmaxoft2014-04-061-1/+1
| | | | Fixes #855.
* Fixed CreateHexDump's signedness.madmaxoft2014-04-041-1/+1
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* Fixed some Clang warnings in protocols.madmaxoft2014-04-041-11/+16
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* WarningsTycho2014-03-071-1/+1
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* Manual merge (Fixed conflicts)andrew2014-02-201-0/+4
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| * Implemented paintings, fixes #689Tiger Wang2014-02-181-0/+2
| | | | | | | | + Implemented paintings
| * Implemented cCompositeChat.madmaxoft2014-02-151-0/+2
| | | | | | | | | | This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions. Fixes #678.
* | Map decorators; Map clientsandrew2014-02-181-1/+2
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* | Implementation of in-game mapsandrew2014-02-131-0/+3
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* Merge branch 'master' of https://github.com/mc-server/MCServerandrew2014-01-211-0/+1
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| * Removed unneeded paramtersTiger Wang2014-01-191-1/+1
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| * Changed SendBlockEntity format slightlyTiger Wang2014-01-191-2/+1
| | | | | | | | | | * Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
| * Improved command blocksTiger Wang2014-01-191-0/+2
| | | | | | | | | | | | | | * Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
* | Scoreboard protocol supportandrew2014-01-211-0/+4
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* Added cClientHandle::SendPluginMessage().madmaxoft2014-01-091-0/+1
| | | | It is not yet exported in the API, though.
* Implented BroadcastParticleEffectSTRWarrior2013-12-221-0/+1
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* Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.STRWarrior2013-12-141-0/+2
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* Renamed animation functionTiger Wang2013-12-071-1/+1
| | | | | Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-261-0/+2
| | | | | Conflicts: VC2008/MCServer.vcproj
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-1/+2
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+215