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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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src
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Mobs
/
PassiveAggressiveMonster.cpp
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2020-03-22
Add ambient mob sounds (#4521)
Mat
1
-2
/
+2
2016-10-12
Spectators added (#2852)
bibo38
1
-2
/
+3
2016-02-03
cMonster::m_Target safety across worlds
LogicParrot
1
-2
/
+2
2016-01-21
Spiders now friendly at daylight, new cChunk functions
LogicParrot
1
-2
/
+2
2015-11-08
neutral mobs shouldn't chase the player unless aggro'd
Gargaj
1
-0
/
+6
2015-05-24
Made -Weverything an error.
tycho
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-09-17
Added first test to show the object can be created
Tycho
1
-1
/
+1
2014-04-26
Add entity invulnerable
Howaner
1
-2
/
+6
2014-01-24
Changed a condition to IsGameMode
Tiger Wang
1
-2
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-2
/
+2
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-2
/
+2
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-1
/
+2
2012-12-21
Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
madmaxoft@gmail.com
1
-1
/
+3
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-13
/
+10
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-2
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-37
/
+37
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-1
/
+1
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+6
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-0
/
+32