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2022-07-19Pickups: improve coalescing implementationPickupsTiger Wang1-3/+1
+ Add ability to coalesce before spawning in to world. * Adapt coalescing for pickup entities already in the world to be more like Vanilla.
2022-01-14syntaxTiger Wang1-1/+1
2022-01-14Fixed Compiler Warningsx12xx12x1-1/+1
2021-04-12Update entity sizesTiger Wang1-1/+1
2021-03-07Some emplace_back replacements (#5149)12xx121-1/+1
* replace push_back with emplace_back when a new object was created in the function call
2020-04-16Using Super.Mattes D1-1/+1
2020-04-02Replace buckets to the selected hotbar slot, rather than the first available. (#4580)Alexander Harkness1-4/+4
* Replace buckets to the selected hotbar slot, rather than the first available. Replicates vanilla behaviour, as well as being more logical. * Refactor cInventory::AddItem. Behaviour is now documented * Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods * Return empty potion to the same slot after drinking * Replace buckets correctly in other situations, not simply water and lava Uses the new ReplaceOneEquippedItem method * Correct collecting water from source block with bottle * Add cPlayer::ReplaceOneEquippedItemTossRest method * Handle stacked filled buckets (in theory) Use new cPlayer::ReplaceOneEquippedItemTossRest method
2020-03-22Add ambient mob sounds (#4521)Mat1-1/+1
2020-03-22Don't remove items twice (#4524)Mat1-2/+2
* Don't remove items twice
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-5/+0
Add check for number of empty lines between functions and fix the corresponding failures
2018-01-05Item durability loss now depends on the item used. (#4123)Alexander Harkness1-1/+0
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
2017-10-21Fixed some small passive mob issues (#4057)Bond-0091-0/+5
* Chickens can be bred with seeds, beetroot seeds, melon seeds, or pumpkin seeds Ref: https://minecraft.gamepedia.com/Chicken#Baby_chicken * Baby passive mobs don't drop items * Fixed the size of some mobs
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2015-07-16Spawn baby mobshallucino1-1/+1
2015-05-19Make -Werror disabling file onlytycho1-1/+1
Ad fix a load of warnings
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-09-17Added first test to show the object can be createdTycho1-1/+1
2014-02-27added mooshroom to cow conversiontonibm191-0/+2
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-3/+45
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+43
2014-02-23Fixed Formatting, Added DropChance attributes to MonstersTheJumper1-24/+25
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Mooshroom.cpp: Added right click interactionTheJumper1-1/+37
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-2/+3
2014-01-29Did what xoft saidtonibm191-2/+0
2014-01-29Rewritten code.tonibm191-28/+0
Implemented xoft suggestion. Using MoveToPosition as tigerw suggested.
2014-01-29Fixed a copypasta error...tonibm191-0/+1
2014-01-29Now mobs follow you when holding their breed itemtonibm191-0/+27
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-33/+33
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-3/+3
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-19/+6
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-56/+56
git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-56/+56
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-11/+29
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-3/+6
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-56/+0
- refactored many things in the Monster system git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-11/+9
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I canĀ“t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-14/+14
2011-10-03MCServer c++ source filesfaketruth1-0/+90
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6