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2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2016-03-01fixed horse bugtonibm191-1/+4
horse could be "controlled" without a saddle or being tamed
2015-12-24PF - "Special blocks" handlingSafwat Halaby1-3/+3
2015-12-15allow horse control (still quite buggy)Gargaj1-1/+21
2015-11-29implement breedingGargaj1-0/+2
2015-11-24Add enum for Sound and Particle EffectsDave Tucker1-4/+5
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-05-28Fix commentstycho1-4/+4
2015-05-24Made -Weverything an error.tycho1-4/+4
2015-05-19Make -Werror disabling file onlytycho1-1/+1
Ad fix a load of warnings
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-07-17More trailing whitespace fixes.madmaxoft1-1/+1
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+6
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-10Bundled fixes [SEE DESC]Tiger Wang1-4/+4
* Fixed compiler warning in Monster.cpp * Future proofed particle effects * Improved pickups, made less jittery
2013-10-28Now saddled horses spawn a saddle pickup when killedtonibm191-1/+4
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-18Fixed indentation and re-styled conditions.madmaxoft1-38/+44
2013-10-17Moved linestonibm191-16/+17
don't know if I did well
2013-10-17More fixestonibm191-3/+8
- You can only tame horses with nothing at hand - Fixed rearing
2013-10-16Improved horse saddling [SEE DESC]tonibm191-32/+32
Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it.
2013-10-15Added extra linetonibm191-0/+1
2013-10-15Fixed saddle horsetonibm191-4/+5
2013-10-15Added extra linetonibm191-0/+1
2013-10-15Added horse saddlingtonibm191-1/+12
It uses pig code, sorry if it don't works, i'm a noob, but it should work.
2013-10-11Sixth round of fixesTiger Wang1-3/+8
* Made horse rearing time fixed instead of random
2013-10-09Second round of fixesTiger Wang1-0/+1
* Implemented suggestions
2013-10-08Initial round of fixesTiger Wang1-1/+1
* Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-2/+93
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
2013-09-18Added moar mobs!Tiger Wang1-0/+26
+ Added dragons + Added golems + Added giants + Added horses + Added some missing items + Added missing spawn egg metas