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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
root
/
src
/
Mobs
/
Blaze.cpp
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Commit message (
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Author
Age
Files
Lines
*
Apply new clang-formatting
clang-format-codebase
Alexander Harkness
2024-11-02
1
-5
/
+1
*
Blaze shoot sound fix
Rorkh
2021-10-02
1
-1
/
+1
*
Only nether-native mobs can see through lava
Rorkh
2021-10-02
1
-12
/
+9
*
Update entity sizes
Tiger Wang
2021-04-12
1
-1
/
+1
*
Replaced cpp14::make_unique<> with std::make_unique<>.
Mattes D
2020-08-01
1
-1
/
+1
*
Using Super.
Mattes D
2020-04-16
1
-2
/
+2
*
Improvements to blaze and ghast (#4547)
Mat
2020-03-26
1
-13
/
+46
*
Add ambient mob sounds (#4521)
Mat
2020-03-22
1
-1
/
+1
*
Refactored more of Entities and BlockEntities to use Vector3. (#4403)
Mattes D
2019-09-29
1
-1
/
+1
*
Changed entity ownership model to use smart pointers
Tiger Wang
2017-08-07
1
-8
/
+6
*
Updated sounds and effect IDs (#3422)
mathiascode
2017-02-15
1
-1
/
+1
*
cMonster::m_Target safety across worlds
LogicParrot
2016-02-03
1
-1
/
+1
*
No second spawn broadcast necessary
WinfieldSteve
2016-01-17
1
-1
/
+0
*
Fix mob attack interval
LogicParrot
2016-01-12
1
-4
/
+2
*
fix cavespider poisoning even if attack is in cooldown
Gargaj
2015-11-08
1
-3
/
+5
*
Make -Werror disabling file only
tycho
2015-05-19
1
-1
/
+1
*
Changed air drag units to 'interpolated ticks' per second
DevToaster
2015-03-31
1
-1
/
+1
*
Modified physics for more vanilla-like behavior
DevToaster
2015-03-31
1
-0
/
+2
*
Monsters will now attack. Additional checks have been added when generating spawn.
tumultenrx
2015-03-13
1
-1
/
+1
*
Initial convertion of a_Dt to std::chrono
Tycho
2015-01-11
1
-2
/
+2
*
Fixed reported parentheses around comparisons.
Mattes D
2014-12-05
1
-1
/
+1
*
En masse NULL -> nullptr replace
Tiger Wang
2014-10-23
1
-4
/
+4
*
Nullify deleted pointers.
archshift
2014-06-19
1
-0
/
+1
*
Fixed deadlock when moving players to other worlds.
Mattes D
2014-06-08
1
-1
/
+1
*
Fixed mob hitbox sizes, removed TODOs
archshift
2014-06-07
1
-2
/
+1
*
Fixed projectile source filenames, indentations
archshift
2014-04-28
1
-1
/
+1
*
Moved cFireChargeEntity out of ProjectileEntity.h
archshift
2014-04-27
1
-0
/
+1
*
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
2014-03-25
1
-1
/
+1
*
Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
TheJumper
2014-02-23
1
-1
/
+5
*
Moved source to src
Alexander Harkness
2013-11-24
1
-0
/
+52