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path: root/src/Mobs/Blaze.cpp (unfollow)
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2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-1/+1
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-8/+6
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+1
2016-01-17No second spawn broadcast necessaryWinfieldSteve1-1/+0
2016-01-12Fix mob attack intervalLogicParrot1-4/+2
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj1-3/+5
make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
2015-05-19Make -Werror disabling file onlytycho1-1/+1
Ad fix a load of warnings
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-03-13Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx1-1/+1
Monsters will now attack. Additional checks have been added when generating spawn.
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-12-05Fixed reported parentheses around comparisons.Mattes D1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-06-19Nullify deleted pointers.archshift1-0/+1
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-1/+1
Fixes #1039, fixes #851
2014-06-07Fixed mob hitbox sizes, removed TODOsarchshift1-2/+1
Measured bat and blaze in vanilla, updated values. Cavespiders are, in fact, passive in the day.
2014-04-28Fixed projectile source filenames, indentationsarchshift1-1/+1
2014-04-27Moved cFireChargeEntity out of ProjectileEntity.harchshift1-0/+1
2014-03-25More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney1-1/+1
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+2
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Changed formatting, encapsuled armor drop, introduced better static Enchantment IDsTheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+1
2014-02-22Changed killer detection by using cEntity methodsTheJumper1-1/+1
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+5
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-1/+26
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-27/+27
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+3
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-18/+5
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-0/+49
git-svn-id: http://mc-server.googlecode.com/svn/trunk@979 0a769ca7-a7f5-676a-18bf-c427514a06d6