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path: root/src/Mobs/Blaze.cpp (unfollow)
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2024-11-02Apply new clang-formattingclang-format-codebaseAlexander Harkness1-5/+1
2021-10-02Blaze shoot sound fixRorkh1-1/+1
2021-10-02Only nether-native mobs can see through lavaRorkh1-12/+9
2021-04-12Update entity sizesTiger Wang1-1/+1
2020-08-01Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D1-1/+1
2020-04-16Using Super.Mattes D1-2/+2
2020-03-26Improvements to blaze and ghast (#4547)Mat1-13/+46
2020-03-22Add ambient mob sounds (#4521)Mat1-1/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-1/+1
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-8/+6
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+1
2016-01-17No second spawn broadcast necessaryWinfieldSteve1-1/+0
2016-01-12Fix mob attack intervalLogicParrot1-4/+2
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj1-3/+5
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-03-13Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
2014-12-05Fixed reported parentheses around comparisons.Mattes D1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-06-19Nullify deleted pointers.archshift1-0/+1
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-1/+1
2014-06-07Fixed mob hitbox sizes, removed TODOsarchshift1-2/+1
2014-04-28Fixed projectile source filenames, indentationsarchshift1-1/+1
2014-04-27Moved cFireChargeEntity out of ProjectileEntity.harchshift1-0/+1
2014-03-25More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney1-1/+1
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+2
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Changed formatting, encapsuled armor drop, introduced better static Enchantment IDsTheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+1
2014-02-22Changed killer detection by using cEntity methodsTheJumper1-1/+1
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+5
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-1/+26
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-27/+27
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+3
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-18/+5
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-0/+49