| Commit message (Expand) | Author | Files | Lines |
2015-03-31 | Modified physics for more vanilla-like behavior | DevToaster | 1 | -0/+2 |
2015-03-13 | Monsters will now attack. Additional checks have been added when generating spawn. | tumultenrx | 1 | -1/+1 |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -2/+2 |
2014-12-05 | Fixed reported parentheses around comparisons. | Mattes D | 1 | -1/+1 |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 |
2014-06-19 | Nullify deleted pointers. | archshift | 1 | -0/+1 |
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 |
2014-06-07 | Fixed mob hitbox sizes, removed TODOs | archshift | 1 | -2/+1 |
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -1/+1 |
2014-04-27 | Moved cFireChargeEntity out of ProjectileEntity.h | archshift | 1 | -0/+1 |
2014-03-25 | More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. | Samuel Barney | 1 | -1/+1 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -1/+5 |
2014-02-23 | Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters | TheJumper | 1 | -2/+2 |
2014-02-23 | Finally corrected the Enchantment constants. | TheJumper | 1 | -1/+1 |
2014-02-22 | Changed formatting, encapsuled armor drop, introduced better static Enchantment IDs | TheJumper | 1 | -1/+1 |
2014-02-22 | Fixed Looting segment fault - a_Killer can be NULL | TheJumper | 1 | -1/+1 |
2014-02-22 | Changed killer detection by using cEntity methods | TheJumper | 1 | -1/+1 |
2014-02-22 | Added static Enchantment Constants, Replaced cryptic Looting ID | TheJumper | 1 | -1/+1 |
2014-02-21 | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops | TheJumper | 1 | -1/+5 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-11-04 | Skeleton, Ghast and Blaze's projectile code is now in their respective class. | STRWarrior | 1 | -1/+26 |
2013-10-20 | Fixed loading allowed mobs in world. | madmaxoft | 1 | -1/+1 |
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 1 | -27/+27 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -2/+3 |
2012-12-22 | Reduced most mobs' constructors to oneliners by passing parameters to superclasses | madmaxoft@gmail.com | 1 | -5/+2 |
2012-12-21 | Added sounds to levers and mobs | luksor111@gmail.com | 1 | -0/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -9/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -18/+5 |
2012-10-19 | Added spawn eggs with mobs (patch committed by Luksor) | madmaxoft@gmail.com | 1 | -0/+49 |