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* adding endermite (#5460)Debucquoy Anthony tonitch2023-09-261-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First Draft of adding endermite * Update src/Mobs/Endermite.h Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Adding Protocols + SpawnEgg TODO: don't forget to put the endermite in core plugin for the summon command * Adding endermite to monster.ini * Adding 5% change of spawning endermite when throwing enderpearl * Spawn endermite at last position instead of Hit Position + .cache to .gitignore * fixup! Spawn endermite at last position instead of Hit Position + .cache to .gitignore * destroy endermite if 2 min, not if name is set * Syntax * Adding Enderman targeting endermite + fixing syntax * Fixing compile error + return error [but crash on enderman spawn] * Fix crash but enderman doesn't target * Enderman targeting endermite finished * checking style because i'm a noob at git... * fixup! checking style because i'm a noob at git... * Added endermite egg meta to docs * Final touches Removed unnecesary imports fixed callback to run only in sight distance and actually check sigtlines * Fixed error after not pulling branch --------- Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-19/+20
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* Vector3 in Handlers (#4680)Mattes D2020-04-211-11/+29
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-24/+34
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* Increase speed of splash potion and expbottle (#4513)Mat2020-03-221-1/+1
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* Create Ender Portal with Eyes of Ender (#4126)Zach DeCook2019-05-111-1/+1
| | | | | | | | | The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last. Note: Still need to create a block entity so that portals don't become invisible when you relog. Addresses part of #3445 Fixes #3695
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-10/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-1/+1
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-4/+4
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* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-2/+15
| | | | Ref.: #1857.
* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-2/+2
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* Adjusted calls to CreateProjectile that passed ItemsTycho2014-07-131-2/+2
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* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-8/+1
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* Add throw sound and fix arrow server crash.Howaner2014-05-281-0/+11
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* Suggestions'dTiger Wang2014-05-061-5/+9
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* Small changesTiger Wang2014-04-231-1/+4
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* Implemented ballistic missiles (fireworks)Tiger Wang2014-02-271-3/+3
| | | | + Added fireworks
* Improved Type safety of eBlockFaceTycho2014-02-041-3/+3
| | | | May Fix #640
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-0/+44
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+96