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2020-04-21Vector3 in Handlers (#4680)Mattes D1-36/+40
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2018-02-05Deal with covered switches consistently (#4161)peterbell101-0/+1
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC. * Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults. * Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-01-05Item durability loss now depends on the item used. (#4123)Alexander Harkness1-4/+6
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-1/+1
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2015-12-06Tilling dirt should send block updateGargaj1-1/+1
There are BUD switches that are built on this (https://www.youtube.com/watch?v=Bk_ChvmtCNY) but more prominently, torches placed on dirt blocks should pop off when the dirt block is tilled.
2015-04-14Placing a fluid from bucket calls plugin hooks.Mattes D1-2/+7
Ref.: #1857.
2014-09-30Fixed 1.8 dirt typesHowaner1-2/+25
2014-09-12Fixed farmland issues.Howaner1-1/+1
2014-09-12Only place farmland if no block is upper than dirt/grass.Howaner1-1/+6
2014-09-12Added hoe interact sound.Howaner1-0/+1
2014-09-12Fixed many right click issues.Howaner1-3/+7
2014-07-26Derp.Howaner1-1/+1
2014-07-23Fix item durability.Howaner1-3/+7
Fixes #1181
2014-02-04Improved Type safety of eBlockFaceTycho1-1/+1
May Fix #640
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-3/+12
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-30/+30
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com1-6/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@977 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-3/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16Some code improvementslapayo94@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com1-0/+29
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6