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* Apply new clang-formattingclang-format-codebaseAlexander Harkness2024-11-021-15/+13
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-7/+4
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)mBornand2020-05-081-2/+2
| | | * cLineBlockTracer uses Vector
* Vector3 in Handlers (#4680)Mattes D2020-04-211-17/+27
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* Replace buckets to the selected hotbar slot, rather than the first available. (#4580)Alexander Harkness2020-04-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | * Replace buckets to the selected hotbar slot, rather than the first available. Replicates vanilla behaviour, as well as being more logical. * Refactor cInventory::AddItem. Behaviour is now documented * Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods * Return empty potion to the same slot after drinking * Replace buckets correctly in other situations, not simply water and lava Uses the new ReplaceOneEquippedItem method * Correct collecting water from source block with bottle * Add cPlayer::ReplaceOneEquippedItemTossRest method * Handle stacked filled buckets (in theory) Use new cPlayer::ReplaceOneEquippedItemTossRest method
* Don't remove items twice (#4524)Mat2020-03-221-2/+1
| | | * Don't remove items twice
* Tracer replacement (#3704)Mattes D2017-05-111-1/+1
| | | | | | * Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API.
* add handling of water bottleGargaj2015-12-221-0/+95