Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Apply new clang-formattingclang-format-codebase | Alexander Harkness | 2024-11-02 | 1 | -11/+16 |
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* | Valid Height is now checked by vector. | x12xx12x | 2022-04-20 | 1 | -1/+1 |
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* | ItemHandler initialisation is a constant expression (#5344) | x12xx12x | 2021-12-02 | 1 | -6/+3 |
| | | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final | ||||
* | Use Vector3 for cLineBlockTracer and cBlockTracer (#4715) | mBornand | 2020-05-08 | 1 | -2/+2 |
| | | | * cLineBlockTracer uses Vector | ||||
* | Vector3 in Handlers (#4680) | Mattes D | 2020-04-21 | 1 | -20/+22 |
| | | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3. | ||||
* | Using Super. | Mattes D | 2020-04-16 | 1 | -4/+5 |
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* | Don't spawn boats in ground | Mat | 2020-03-05 | 1 | -1/+1 |
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* | Boats can be spawned on land | Mat | 2020-03-01 | 1 | -7/+0 |
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* | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 2018-01-05 | 1 | -11/+0 |
| | | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 | ||||
* | Changed some int parameters to vector parameters (#3937) | Bond-009 | 2017-09-07 | 1 | -1/+1 |
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* | Changed entity ownership model to use smart pointers | Tiger Wang | 2017-08-07 | 1 | -4/+1 |
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* | Exported boat | Lukas Pioch | 2017-05-24 | 1 | -1/+1 |
| | | | | | | | - NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions | ||||
* | Tracer replacement (#3704) | Mattes D | 2017-05-11 | 1 | -1/+1 |
| | | | | | | * Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API. | ||||
* | Added missing checks for Initialize function and updated APIDoc | Lukas Pioch | 2017-05-08 | 1 | -1/+6 |
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* | Boat spawned, remove it from player's hand | Lukas Pioch | 2017-03-17 | 1 | -0/+6 |
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* | Fixed implicit rounding warnings. | Mattes D | 2016-08-19 | 1 | -5/+8 |
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* | Fixes for boat entities (#3265) | beeduck | 2016-07-18 | 1 | -1/+16 |
| | | | protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted. | ||||
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -8/+8 |
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* | Placing a fluid from bucket calls plugin hooks. | Mattes D | 2015-04-14 | 1 | -2/+5 |
| | | | | Ref.: #1857. | ||||
* | Fixed deadlock when moving players to other worlds. | Mattes D | 2014-06-08 | 1 | -1/+1 |
| | | | | Fixes #1039, fixes #851 | ||||
* | Fixed boat placement code. | madmaxoft | 2014-04-02 | 1 | -9/+17 |
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* | Added additional parenthasies | worktycho | 2014-02-10 | 1 | -2/+1 |
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* | Merge branch 'master' into boatsFix | Tycho | 2014-02-10 | 1 | -0/+1 |
|\ | | | | | | | | | Conflicts: src/Items/ItemBoat.h | ||||
| * | Maybe fixed boat placing | tonibm19 | 2014-02-10 | 1 | -1/+1 |
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* | | Fixed stupid mistax in conditional | worktycho | 2014-02-10 | 1 | -2/+1 |
|/ | | | boats can't be placed if the face is not block_face_none and not block_face_YM, not if it is only not one. | ||||
* | Improved Type safety of eBlockFace | Tycho | 2014-02-04 | 1 | -2/+2 |
| | | | | May Fix #640 | ||||
* | Boats spawn on top of a block. not between 4 blocks. | STRWarrior | 2013-12-16 | 1 | -1/+1 |
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* | Using suggestions for Boat placing. | STRWarrior | 2013-12-16 | 1 | -1/+1 |
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* | You can spawn boats on water. | STRWarrior | 2013-12-16 | 1 | -7/+32 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+54 |