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path: root/src/Items/ItemBoat.h (follow)
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* Apply new clang-formattingclang-format-codebaseAlexander Harkness2024-11-021-11/+16
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* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-6/+3
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)mBornand2020-05-081-2/+2
| | | * cLineBlockTracer uses Vector
* Vector3 in Handlers (#4680)Mattes D2020-04-211-20/+22
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-4/+5
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* Don't spawn boats in groundMat2020-03-051-1/+1
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* Boats can be spawned on landMat2020-03-011-7/+0
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* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-11/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-1/+1
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* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-4/+1
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* Exported boatLukas Pioch2017-05-241-1/+1
| | | | | | | - NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
* Tracer replacement (#3704)Mattes D2017-05-111-1/+1
| | | | | | * Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API.
* Added missing checks for Initialize function and updated APIDocLukas Pioch2017-05-081-1/+6
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* Boat spawned, remove it from player's handLukas Pioch2017-03-171-0/+6
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* Fixed implicit rounding warnings.Mattes D2016-08-191-5/+8
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* Fixes for boat entities (#3265)beeduck2016-07-181-1/+16
| | | protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
* Bulk clearing of whitespaceLogicParrot2016-02-051-8/+8
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* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-2/+5
| | | | Ref.: #1857.
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | Fixes #1039, fixes #851
* Fixed boat placement code.madmaxoft2014-04-021-9/+17
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* Added additional parenthasiesworktycho2014-02-101-2/+1
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* Merge branch 'master' into boatsFixTycho2014-02-101-0/+1
|\ | | | | | | | | Conflicts: src/Items/ItemBoat.h
| * Maybe fixed boat placingtonibm192014-02-101-1/+1
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* | Fixed stupid mistax in conditionalworktycho2014-02-101-2/+1
|/ | | boats can't be placed if the face is not block_face_none and not block_face_YM, not if it is only not one.
* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
| | | | May Fix #640
* Boats spawn on top of a block. not between 4 blocks.STRWarrior2013-12-161-1/+1
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* Using suggestions for Boat placing.STRWarrior2013-12-161-1/+1
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* You can spawn boats on water.STRWarrior2013-12-161-7/+32
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* Moved source to srcAlexander Harkness2013-11-241-0/+54