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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Item.cpp
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Author
Files
Lines
2014-08-28
Fixed crashes and use std::swap.
Hownaer
1
-16
/
+20
2014-08-28
Enchanting table improvements.
Hownaer
1
-20
/
+12
2014-07-23
Fix item durability.
Howaner
1
-23
/
+23
2014-07-21
Style: Normalized to no spaces before closing parenthesis.
madmaxoft
1
-3
/
+3
2014-07-17
Normalized comments.
madmaxoft
1
-1
/
+1
2014-07-17
Fixed basic whitespace problems.
madmaxoft
1
-1
/
+13
2014-06-24
Fix pickup combining over the maximum stack size.
Howaner
1
-1
/
+1
2014-05-07
Change m_RepairCost to int.
Howaner
1
-1
/
+1
2014-05-07
Add repair cost to cItem, add custom name to NBTChunkSerializer and fix anvil bugs.
Howaner
1
-0
/
+4
2014-04-21
Replaced X.size() with X.empty(), where applicable.
madmaxoft
1
-3
/
+3
2014-04-21
Fixed enchanting return values.
Mattes D
1
-3
/
+3
2014-04-19
Fixed Code (2)
daniel0916
1
-97
/
+93
2014-04-19
Fixed Code
daniel0916
1
-72
/
+94
2014-04-18
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
1
-3
/
+0
2014-04-18
Fixed Errors
daniel0916
1
-4
/
+3
2014-04-17
Fixed some Errors (not all)
daniel0916
1
-7
/
+2
2014-04-17
Modified many things
daniel0916
1
-0
/
+141
2014-04-12
Added complete Enchanting System
daniel0916
1
-106
/
+0
2014-03-12
Added additional macros to support the MSVC size_t format and changed all formats to use the macros
Tycho
1
-4
/
+4
2014-03-11
Fixed a load of format string errors
Tycho
1
-4
/
+4
2014-02-27
Implemented ballistic missiles (fireworks)
Tiger Wang
1
-1
/
+21
2014-01-31
Some updates for enchanting (2)
daniel0916
1
-0
/
+106
2014-01-16
Removed CustomCopy()
Tiger Wang
1
-19
/
+0
2014-01-16
Possibly did what xoft wanted
Tiger Wang
1
-0
/
+19
2014-01-15
Implemented custom names and lore
Tiger Wang
1
-22
/
+10
2014-01-06
Fixed a few MSVC warnings.
madmaxoft
1
-1
/
+1
2013-11-27
Fixed VC2008 compilation, normalized include paths.
madmaxoft
1
-1
/
+1
2013-11-26
Another
Alexander Harkness
1
-1
/
+1
2013-11-24
Attempt to fix compilation
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-10
Added cItem::GetMaxStackSize()
madmaxoft
1
-0
/
+9
2013-11-02
Multiple fixes
Tiger Wang
1
-0
/
+1
2013-06-16
cItem: Added useful utility functions
madmaxoft@gmail.com
1
-0
/
+34
2013-06-04
Fixed cItem::IsStackableWith()
madmaxoft@gmail.com
1
-1
/
+8
2013-06-02
Enchantments are now stored in Anvil world and in player inventory
madmaxoft@gmail.com
1
-4
/
+15
2013-05-24
Refactored cInventory to use cItemGrid for the actual Storage
madmaxoft@gmail.com
1
-1
/
+1
2013-05-19
Inventory code cleanup, players can now see each other's armor
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
cItems: Added runtime bounds-checking to avoid server crashes with badly written plugins.
madmaxoft@gmail.com
1
-0
/
+59
2013-04-11
Fixed a bit of coding style and function names in cItem
madmaxoft@gmail.com
1
-0
/
+56
2013-04-10
Dispensers rewritten to use ItemGrid
madmaxoft@gmail.com
1
-0
/
+11
2013-04-10
Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.
madmaxoft@gmail.com
1
-0
/
+15
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-6
/
+6
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-9
/
+16
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-51
/
+51
2012-05-28
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
1
-1
/
+1
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-1
/
+1
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-0
/
+22
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
1
-0
/
+22