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2014-07-22Updated prefabs to current Gallery content.madmaxoft3-226/+243
2014-07-19Subdirs: Only add_library if not using MSVCarchshift1-2/+4
2014-07-19Generating/Prefabs/CMakeLists.txt: Replaced glob with list of filesarchshift1-5/+22
2014-07-17Normalized comments.madmaxoft9-168/+168
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-10Removed lilypad from plains village prefabs.madmaxoft1-7/+8
2014-07-08Updated generator prefabs to current Gallery contents.madmaxoft3-7/+8
2014-06-21Added a TestRails generator.madmaxoft2-0/+499
This is for debugging purposes only.
2014-06-21Updated prefabs to the latest Gallery content.madmaxoft4-2049/+2644
2014-06-20Updated all prefabs to current Gallery content.madmaxoft2-650/+824
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-288/+381
2014-06-16Updated the SandFlatRoofVillage prefabs.madmaxoft1-288/+381
2014-06-07Added RainbowRoads finisher generator.madmaxoft2-0/+1421
2014-06-01Update UnderwaterBase prefabs.madmaxoft1-12/+378
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01Updated UnderwaterBase prefabs.madmaxoft1-103/+123
2014-06-01Updated AlchemistVillage prefabs.madmaxoft1-103/+105
2014-05-31Added an initial version of the underwater base generator.madmaxoft2-0/+1903
2014-05-31Updated PlainsVillage prefabs.madmaxoft1-73/+85
2014-05-30Updated PlainsVillage and AlchemistVillage.madmaxoft2-239/+1270
2014-05-27Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft2-0/+2984
2014-05-27Fixed testing weights in PlainsVillages.madmaxoft1-3/+3
2014-05-25Added support for Miners' Village.madmaxoft5-2221/+4354
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
2014-05-24Added Japanese village prefabs.madmaxoft2-0/+2419
2014-05-22Updated plains village prefabs.madmaxoft1-186/+171
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22Updated plains village prefabs.madmaxoft1-44/+43
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-21Added second kind of desert village (FlatRoof).madmaxoft2-0/+1526
2014-05-18Updated SandVillage prefabs to latest Gallery content.madmaxoft1-12/+12
This fixes sand village generation.
2014-05-17Updated PlainsVillage prefabs to the latest Gallery contents.madmaxoft1-2265/+2892
2014-05-15Changed village road generation to use multiple prefabs.madmaxoft2-8/+8
2014-05-15VillageGen rewritten using BFSPieceGenerator.madmaxoft2-298/+303
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-11Initial VillageGen implementation.madmaxoft4-0/+5643
WIP, doesn't generate anything yet. Ref.: 740.
2014-05-05Changed cPieceGenerator to support pairings.madmaxoft1-54/+99
Fixes #982.
2014-04-25Cmake generated projects for IDEs include headers in project files.archshift1-0/+1
2014-04-23Updated NetherFort prefabs to latest Gallery content.madmaxoft1-7/+29
2014-04-22Updated NetherFort prefabs from the Gallery server.madmaxoft1-274/+785
2014-04-21Added prefab hitboxes.madmaxoft1-9/+125
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-17Prefabs can have per-piece per-placement weights.madmaxoft1-30/+602
Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-15NetherFortPrefabs: Fixed a connector in MidStaircase.madmaxoft1-1/+1
2014-04-12Updated the NetherFort prefabs to current Gallery contents.madmaxoft2-1954/+3323
Code exported from the Gallery server by the GalExport plugin.
2014-03-30Added all current NetherFort prefabs.madmaxoft1-3/+1547
2014-03-28NetherFortGen: Added several more prefabs.madmaxoft1-1/+782
Also extended the defauls MaxDepth value to 12.
2014-03-28Implemented the msSpongePrint merge strategy.madmaxoft1-3/+3
Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28NetherFort: Added BalconyTee2 prefab.madmaxoft1-29/+158
2014-03-28Sponged the netherfort balcony prefab.madmaxoft1-30/+31
This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28Initial NetherFortGen import.madmaxoft3-0/+331
Simple fortresses of 2 different rooms will generate.