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path: root/src/Generating/PrefabPiecePool.h (follow)
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* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-1/+1
| | | | Also rewritten the PieceGenerator to use std::unique_ptr.
* Bulk clearing of whitespaceLogicParrot2016-02-051-10/+10
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* Added PieceStructures generator.Mattes D2015-12-011-12/+50
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* Added basic support for loading village prefabs from files.Mattes D2015-06-201-8/+55
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* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+79
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* Merge remote-tracking branch 'origin/master' into VillageGenmadmaxoft2014-05-291-1/+6
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| * Fixed a memory leak in cPrefabPiecePool.madmaxoft2014-05-281-1/+6
| | | | | | | | The pool pieces weren't freed upon pool destruction.
* | cPieceGenerator chooses starting pieces based on weights.madmaxoft2014-05-271-0/+1
|/ | | | Fixes #1033.
* cNetherFortGen uses cGridStructGen.madmaxoft2014-05-071-2/+6
| | | | WIP, this doesn't work properly yet.
* Initial cPrefabPiecePool refactoring.madmaxoft2014-05-071-0/+75
Ref.: #986.