Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Gen: Moved PiecePool into a separate file. | Mattes D | 2017-05-04 | 1 | -1/+1 |
| | | | | Also rewritten the PieceGenerator to use std::unique_ptr. | ||||
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -10/+10 |
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* | Added PieceStructures generator. | Mattes D | 2015-12-01 | 1 | -12/+50 |
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* | Added basic support for loading village prefabs from files. | Mattes D | 2015-06-20 | 1 | -8/+55 |
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* | PrefabPiecePool: Added loading from cubeset file. | Mattes D | 2015-06-18 | 1 | -0/+79 |
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* | Merge remote-tracking branch 'origin/master' into VillageGen | madmaxoft | 2014-05-29 | 1 | -1/+6 |
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| * | Fixed a memory leak in cPrefabPiecePool. | madmaxoft | 2014-05-28 | 1 | -1/+6 |
| | | | | | | | | The pool pieces weren't freed upon pool destruction. | ||||
* | | cPieceGenerator chooses starting pieces based on weights. | madmaxoft | 2014-05-27 | 1 | -0/+1 |
|/ | | | | Fixes #1033. | ||||
* | cNetherFortGen uses cGridStructGen. | madmaxoft | 2014-05-07 | 1 | -2/+6 |
| | | | | WIP, this doesn't work properly yet. | ||||
* | Initial cPrefabPiecePool refactoring. | madmaxoft | 2014-05-07 | 1 | -0/+75 |
Ref.: #986. |