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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
/
Generating
/
Prefab.cpp
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2021-03-07
Some emplace_back replacements (#5149)
12xx12
1
-1
/
+1
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-0
/
+1
2017-08-17
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
1
-2
/
+2
2017-02-13
PieceGenerator: Added rotation-aware vertical connectors.
Mattes D
1
-7
/
+7
2017-01-15
Moved cPrefab parser self-check to the LoadablePieces test. (#3536)
Mattes D
1
-105
/
+0
2016-11-24
Prefabs: Implemented support for ExpandFloorStrategy.
Mattes D
1
-34
/
+82
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-22
/
+22
2015-06-18
PrefabPiecePool: Added loading from cubeset file.
Mattes D
1
-0
/
+49
2015-05-24
Made -Weverything an error.
tycho
1
-5
/
+5
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-3
/
+3
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-3
/
+3
2014-07-17
Basic style fixes.
madmaxoft
1
-1
/
+1
2014-06-23
Prefabs don't draw into chunk if they don't intersect.
madmaxoft
1
-0
/
+11
2014-05-26
Fixed prefab test initialization.
madmaxoft
1
-0
/
+3
2014-05-25
Added support for Miners' Village.
madmaxoft
1
-2
/
+4
2014-05-24
Added Japanese village prefabs.
madmaxoft
1
-0
/
+9
2014-05-17
Village houses are height-adjusted onto the terrain.
madmaxoft
1
-2
/
+10
2014-05-15
cPrefab can be constructed in code.
madmaxoft
1
-0
/
+36
2014-05-05
Prefabs can specify that they don't want flooring.
madmaxoft
1
-30
/
+33
2014-04-27
Removed unneeded assert
Tycho
1
-1
/
+1
2014-04-21
Added prefab hitboxes.
madmaxoft
1
-1
/
+8
2014-04-17
Added area flooring.
madmaxoft
1
-1
/
+42
2014-04-17
Added Prefab initializers to SELFTEST code.
madmaxoft
1
-1
/
+13
2014-04-17
Prefabs can have per-piece per-placement weights.
madmaxoft
1
-1
/
+73
2014-03-30
Added asserts for critical data in cPrefab.
madmaxoft
1
-0
/
+4
2014-03-29
cPrefab now uses a struct for block type definition in CharMap.
madmaxoft
1
-9
/
+94
2014-03-28
Fixed Prefab's rotations.
madmaxoft
1
-4
/
+28
2014-03-27
cPrefab can draw itself into a cChunkDesc.
madmaxoft
1
-4
/
+7
2014-03-26
Prefabs support connectors, rotations and merge strategy.
madmaxoft
1
-2
/
+63
2014-03-25
Added a basic cPrefab class.
madmaxoft
1
-0
/
+139