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anonymous/cuberite
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5588-resources-encoding
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A lightweight, fast and extensible game server for Minecraft
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path:
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src
/
Generating
/
DungeonRoomsFinisher.cpp
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Author
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2019-09-08
ShapeGen, HeiGen: Changed to use cChunkCoords.
Mattes D
1
-1
/
+1
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-2
/
+0
2017-06-13
FastRandom rewrite (#3754)
peterbell10
1
-2
/
+2
2017-02-14
Added some blocks and items (#3503)
mathiascode
1
-0
/
+7
2015-07-31
Unified the doxy-comment format.
Mattes D
1
-1
/
+1
2015-05-24
Made -Weverything an error.
tycho
1
-2
/
+2
2014-12-11
Fixed DungeonRooms edges not generating sometimes.
Mattes D
1
-2
/
+2
2014-12-02
Fixed forgotten semicolon
STRWarrior
1
-1
/
+1
2014-12-02
Using IntNoise3DInt instead of IntNoise3D
STRWarrior
1
-1
/
+1
2014-12-02
Suggestions by xoft
STRWarrior
1
-3
/
+3
2014-12-01
Using static cast for Dungeon spawners
STRWarrior
1
-1
/
+1
2014-12-01
Dungeons spawners now spawn mobs
STRWarrior
1
-1
/
+22
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-8
/
+17
2014-11-15
DungeonRooms: Changed to work with the new shape generators.
Mattes D
1
-10
/
+15
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-2
/
+6
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-2
/
+2
2014-10-16
Reversed wrong fix for #1517.
STRWarrior
1
-8
/
+2
2014-10-15
Reversed the order of the loot
STRWarrior
1
-7
/
+15
2014-10-15
Added loot to dungeons.
STRWarrior
1
-1
/
+27
2014-08-27
DungeonRooms: Fixed an off-by-one error.
Mattes D
1
-2
/
+2
2014-08-27
More basic style fixes.
Mattes D
1
-2
/
+2
2014-08-27
DungeonRooms: Added a height probability distribution function.
Mattes D
1
-3
/
+7
2014-08-27
DungeonRooms: Added the spawner in the center of the room.
Mattes D
1
-0
/
+15
2014-08-26
DungeonRooms: Chests are never placed next to each other.
Mattes D
1
-22
/
+27
2014-08-26
DungeonRooms: Random pattern for floors.
Mattes D
1
-1
/
+32
2014-08-26
DungeonRooms: Replaced explicit switch with CanBeTerraformed().
Mattes D
1
-11
/
+3
2014-08-26
Added initial dungeon rooms finisher.
Mattes D
1
-0
/
+232