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A lightweight, fast and extensible game server for Minecraft
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src
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Generating
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ChunkDesc.cpp
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Author
Files
Lines
2017-08-02
Removed double includes (#3885)
Lukas Pioch
1
-2
/
+0
2017-05-22
Store cChunk::m_BlockEntities in a map (#3717)
peterbell10
1
-14
/
+18
2016-07-18
LuaAPI: Fixed bindings for cChunkDesc:GetBlockTypeMeta
Mattes D
1
-1
/
+1
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-2
/
+2
2015-05-28
Fix comments
tycho
1
-1
/
+1
2015-05-19
Fixed a lot of warnings
tycho
1
-6
/
+6
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-0
/
+63
2014-11-18
Moved all Noise-related files into a separate folder.
Mattes D
1
-1
/
+1
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-0
/
+63
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
Fixed #1550
Julian Laubstein
1
-6
/
+6
2014-07-13
CopyPaste Error
worktycho
1
-1
/
+1
2014-07-13
Another COpyPaste Error
worktycho
1
-1
/
+1
2014-07-13
Fix CopyPaste error that ment a_MaxRelX wasdn't checked
worktycho
1
-1
/
+1
2014-06-04
Fixed a NetherFinisher bug
Tiger Wang
1
-21
/
+0
2014-03-25
BlockArea: Switched internal coords to Vector3i.
madmaxoft
1
-3
/
+3
2014-03-01
ChunkDesc warns about StructureGen's deprecation.
madmaxoft
1
-0
/
+2
2014-02-03
Increased Type safety of Biomes
Tycho
1
-2
/
+2
2014-01-31
Added cChunkDest::UpdateHeightmap()
madmaxoft
1
-0
/
+25
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-2
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-16
And another...
Alexander Harkness
1
-1
/
+1
2013-11-16
another
Alexander Harkness
1
-7
/
+7
2013-11-15
cChunkDesc::GetBlockEntity() re-creates block entity when blocktype doesn't match.
madmaxoft
1
-1
/
+8
2013-11-14
Added cSignEntity into API, added cChunkDesc:GetBlockEntity().
madmaxoft
1
-2
/
+22
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-578
/
+578
2013-05-05
Added the DistortedHeightmap height and composition generator.
madmaxoft@gmail.com
1
-2
/
+4
2013-05-05
ChunkDesc: Added heightmap verification (DEBUG-only), not used yet
madmaxoft@gmail.com
1
-0
/
+27
2013-04-06
Mineshafts: Added random loot to generated chests and fixed chest direction
madmaxoft@gmail.com
1
-0
/
+9
2013-03-31
cChunkDesc: Added the RandomFillRelCuboid() function
madmaxoft@gmail.com
1
-0
/
+37
2013-03-31
Added cCuboid:Assign() and cChunkDesc:FloorRelCuboid()
madmaxoft@gmail.com
1
-0
/
+39
2013-03-30
ChunkDesc: Extended the interface, RelCuboid functions now take either a cCuboid or a set of 6 coords.
madmaxoft@gmail.com
1
-14
/
+25
2013-03-29
ChunkDesc: Cuboid-based manipulation
madmaxoft@gmail.com
1
-0
/
+57
2013-03-19
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
madmaxoft@gmail.com
1
-68
/
+25
2013-03-18
Fixed a copypasta error in cChunkDesc's BlockArea writer
madmaxoft@gmail.com
1
-2
/
+2
2013-03-17
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
madmaxoft@gmail.com
1
-0
/
+26
2013-02-08
cChunkDesc can now read and write cBlockAreas.
madmaxoft@gmail.com
1
-2
/
+196
2013-02-08
Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
madmaxoft@gmail.com
1
-0
/
+219