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path: root/src/Entities/Player.cpp (unfollow)
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2016-10-08Initialize m_bIsInBed in cPlayer constructor.sgtbigman1-0/+1
2016-09-03Improve cPlayer::DoMoveToWorld (#3113)LogicParrot1-36/+43
2016-08-29Proper respawn packets on dimension travelLogicParrot1-0/+9
2016-08-22Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)ElNounch1-2/+1
2016-06-02Fixed fall damageTiger Wang1-1/+1
2016-05-03Fixed death on teleportation or leaving Minecart (#3181)LogicParrot1-5/+9
2016-05-03Fix crash on world travel (#3180)LogicParrot1-1/+1
2016-04-13Fix occasional freeze bugLogicParrot1-35/+36
2016-04-05Minor improvements to player freezeLogicParrot1-1/+1
2016-04-05Improved player freeze codeLogicParrot1-44/+61
2016-03-31Players never fall through unloaded chunks or end up inside solids on teleportLogicParrot1-27/+80
2016-03-31Player death crashfixLogicParrot1-2/+4
2016-03-29Bed's world is now savedLogicParrot1-2/+38
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot1-27/+45
2016-02-08remove cWorld::createAndInitializeWorldLogicParrot1-1/+1
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+7
2016-02-02Fixed cChunk::m_Entities corruption upon world travelLogicParrot1-4/+14
2016-01-22Improved tamed wolf pack cooperation and projectile reactionsLogicParrot1-7/+9
2016-01-16Fixed wrong knockback direction after explosion damageLogicParrot1-0/+4
2016-01-16Fix crash when tamed wolf is hit by arrowsLogicParrot1-4/+7
2016-01-16Fix fall damage crash when tamed wolves neabryLogicParrot1-1/+5
2016-01-13Limited the username length to 16 characters.bibo381-0/+2
2016-01-12Tamed wolf assists owner (attack / defence)LogicParrot1-0/+39
2016-01-06Fixed Clang warnings.Mattes D1-1/+9
2015-12-25Freeze player until chunk is loadedSafwat Halaby1-0/+83
2015-12-13blockheight mechanismGargaj1-97/+0
2015-11-10Avoid reading out of boundsGargaj1-4/+14
2015-11-10fix shallow water + add future code for liquid fall dampeningGargaj1-3/+11
2015-10-31Debug mode: Fixed assertion, if player below y < 0Lukas Pioch1-3/+3
2015-10-05Spectator Mode doesn't fly[FIX]OdnetninI1-0/+1
2015-09-25Maked it compileable for clang-3.7Lukas Pioch1-2/+2
2015-08-21Namespace qualify std::abs, use explicit castMatti Hänninen1-1/+1
2015-08-20Fixed food drain bugsTiger Wang1-160/+98
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-22/+22
2015-07-14Improved mapsTiger Wang1-0/+5
2015-07-14Fix food drain on movement.LO1ZB1-11/+10
2015-06-13Added HOOK_KILLEDNounours Heureux1-6/+19
2015-06-10Implemented nether portal scanning code.Lane Kolbly1-4/+3
2015-05-23Fix gamemode not changing properly.Alexander Harkness1-64/+71
2015-05-23Added a fix for players falling through the world when connecting in spectator modeb33duck1-0/+7
2015-05-22Fixed players head visible when in spectator modeb33duck1-0/+9
2015-05-21Renamed hook HOOK_ENTITY_CHANGE_WORLDLukas Pioch1-2/+3
2015-05-18Added hooks HOOK_ENTITY_CHANGE_WORLD and HOOK_ENTITY_CHANGED_WORLDLukas Pioch1-0/+10
2015-05-09More style checking.Mattes D1-6/+6
2015-04-25cPlayer now checks restrictions.Mattes D1-6/+24
2015-04-03Fixed players not appearing/disappearing when traveling to a new world.STRWarrior1-0/+6
2015-03-05Added OnTeleportEntity hook for plugins.joshi071-10/+15
2015-02-28Changed C-styled casts to static_cast and removed unneeded castsDevToaster1-34/+34
2015-02-28 modified: src/Entities/Player.cppDevToaster1-17/+17
2015-01-27Converted cServer to use the cNetwork API.Mattes D1-7/+17
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-12-24Replaced a std::hash specialization with explicit type.Mattes D1-1/+1
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-0/+96
2014-12-15Added braces to 'if' according to the code guidelinesgushromp1-0/+2
2014-12-15Updated cPlayer::DoMoveToWorld to send target world's weather info to Playerblashyrk1-0/+4
2014-12-13Own classes for all windows.Howaner1-1/+1
2014-12-04Updated whitespace in comment, changed conditional to logical equivalent due to popular demandJonathan Fabian1-2/+2
2014-12-03Fix Spaces to TabsJonathan Fabian1-5/+5
2014-12-03Add missing IsSpectatorMode() checks in Player.cpp, make sure that player is flying when spawned otherwise it will fall through the world.Jonathan Fabian1-6/+11
2014-11-23Compilation fixesTiger Wang1-7/+5
2014-11-15Renamed GetSettedViewDistance() to GetRequestedViewDistance()Howaner1-1/+1
2014-11-14Use m_UsedViewDistance and m_SetViewDistance.Howaner1-0/+3
2014-10-23Merged IniFile into main MCS sources.Mattes D1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-30/+30
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-30/+30
2014-10-20Migrated cSleep and cTimer to std::chronoTiger Wang1-8/+4
2014-10-18Fixed failure for cRankManager to restartTiger Wang1-6/+6
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-1/+1
2014-10-02Optimized chunk loaderHowaner1-1/+0
2014-09-28cRankManager: Added GetAllPlayers() and GetPlayerName()Howaner1-0/+5
2014-09-26Fixed players custom name in 1.8Howaner1-3/+4
2014-09-18DerpHowaner1-1/+1
2014-09-18Exported player list states to extra functions.Howaner1-2/+2
2014-09-17Fixed minor style issues.madmaxoft1-2/+2
2014-09-17Implementing Spectator Modenesco1-1/+1
2014-09-17Added first test to show the object can be createdTycho1-2/+2
2014-09-17Preparing 1.8 updatenesco1-5/+15
2014-09-16Preparing 1.8 updatenesco1-1/+2
2014-09-16Pre 1.8 releasenesco1-0/+8
2014-09-12Added extra mushroom handler.Howaner1-7/+0
2014-09-09Added the player list to the 1.8 protocol.Howaner1-1/+3
2014-09-06Fixed player spawning in unknown world.Mattes D1-0/+4
2014-09-05Fixed security: Player cannot spawn in a disabled world.Mattes D1-1/+1
2014-09-02Added SetCustomName() to players.Howaner1-1/+46
2014-08-31Fixed styleJaume Aloy1-0/+3
2014-08-30Fixed potion removing in creative mode.Howaner1-4/+2
2014-08-24RankMgr: Default rank is applied to players without any rank.Mattes D1-1/+5
2014-08-21Removed cGroup and cGroupManager.Mattes D1-2/+0
2014-08-21Protection Enchantments, some fixesJaume Aloy1-1/+1
2014-08-19cPlayer reads ranks from cRankManager.Mattes D1-201/+55
2014-08-19Added more enchantments and some fixesJaume Aloy1-0/+20
2014-08-18Player: Silenced a few type conversion warnings.Mattes D1-2/+2
2014-08-17Player saving creates the "players" folder, if needed.Mattes D1-0/+1
2014-08-16Better OnPlayerMoving hook.Howaner1-2/+10
2014-08-11Fixed tolua error with static initializationarchshift1-0/+9
2014-08-11Player.cpp: change unnamed enum to constant integersarchshift1-1/+1
2014-08-10SpacesTycho1-1/+1
2014-08-10Fixed potential crash in Player.cppTycho1-0/+4
2014-08-10Fixed swing arm animation when you ate.Howaner1-4/+2
2014-08-03Code reduction and clarity fixesarchshift1-10/+7
2014-08-03Removed unused cPlayer::FoodPoison functionarchshift1-9/+0
2014-07-31Fixed hunger bugs, Implemented golden apple, added jump statistic, added correct food effects.Howaner1-17/+36
2014-07-31Fixed UUIDs handling in cPlayer.madmaxoft1-5/+8
2014-07-29Slight cleanup after portalsTiger Wang1-1/+1
2014-07-27Add "Broadcasting" settings to world.iniHowaner1-6/+8
2014-07-23SuggestionsTiger Wang1-1/+1
2014-07-23Fix item durability.Howaner1-2/+2
2014-07-22Speed improvements, crash fixes, & self-suggestionsTiger Wang1-2/+4
2014-07-21SuggestionsTiger Wang1-20/+5
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-54/+54
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-28/+28
2014-07-20Bug and crash fixesTiger Wang1-18/+17
2014-07-19Removed references to deprecated cChatColor::Colorarchshift1-1/+1
2014-07-19Code style: Fixed braces on separate lines.madmaxoft1-1/+2
2014-07-19Fixed clamping issuesarchshift1-4/+1
2014-07-18Fix failed merge and other issuesTiger Wang1-32/+8
2014-07-18Moved ChatColor.h out of defines where it was not neededarchshift1-0/+1
2014-07-17Fixed NULL being passed instead of a double to AddEntityEffectarchshift1-1/+1
2014-07-17Fixed tabs used for alignment.madmaxoft1-4/+4
2014-07-17More trailing whitespace fixes.madmaxoft1-1/+1
2014-07-17Player.cpp: Fixed compile errorarchshift1-1/+1
2014-07-17Player.cpp: Added Wither death messagearchshift1-0/+1
2014-07-17Basic style fixes.madmaxoft1-5/+5
2014-07-17Normalized comments.madmaxoft1-21/+21
2014-07-16Another fix for excessive food drainTiger Wang1-0/+9
2014-07-14Player properties are now retrievedTiger Wang1-2/+2
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-07-11Simplified the player data loading.madmaxoft1-9/+8
2014-07-11Player data filenames are based on UUID.madmaxoft1-54/+111
2014-07-11Fixed a missing return value.madmaxoft1-0/+2
2014-07-11Preparation for player UUID-based storage: LoadFromFile()madmaxoft1-21/+33
2014-07-04Tailored death messagesTiger Wang1-7/+28
2014-07-02SuggestionTiger Wang1-13/+13
2014-07-02Fixed player teleport food drainTiger Wang1-1/+9
2014-06-30Fixes.Howaner1-3/+3
2014-06-30Add new hook: HOOK_PLAYER_FOOD_LEVEL_CHANGEHowaner1-26/+24
2014-06-29Fixed respawningTiger Wang1-1/+1
2014-06-29Properly implemented enderchestsTiger Wang1-0/+7
2014-06-28Likely fixed too quick food depletionTiger Wang1-1/+1
2014-06-21Fixed invalid iteratorsTiger Wang1-0/+1
2014-06-21More suggestionsTiger Wang1-1/+1
2014-06-19Nullify deleted pointers.archshift1-0/+1
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-37/+0
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-1/+1
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-1/+1
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift1-2/+2
2014-06-17Entity effect type: use 'eff' as a prefix instead of 'ef'archshift1-6/+6
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-1/+1
2014-06-17Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift1-1/+1
2014-06-17EntityEffect: read-only getters, added user and distance modifier fieldsarchshift1-1/+1
2014-06-17Player: Removed food-poisoning-specific code, set duration to 30 secondsarchshift1-20/+1
2014-06-17Entity effects: Added handlers for entity effectsarchshift1-13/+38
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-3/+3
2014-06-16Add bow charging animationHowaner1-1/+5
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-1/+29
2014-06-16Implemented PR suggestionsarchshift1-1/+1
2014-06-15Players are saved regularlyTiger Wang1-1/+18
2014-06-14Refactored speed-setting to use a common function for all cases.madmaxoft1-56/+2
2014-06-12Portals animate and delay correctlyTiger Wang1-15/+6
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-8/+10
2014-06-08Added queue for adding entities to cWorld.Mattes D1-2/+0
2014-06-05Fixed compilationTiger Wang1-1/+1
2014-06-04SuggestionsTiger Wang1-0/+1
2014-06-04Configurable portalsTiger Wang1-1/+1
2014-06-04SuggestionsTiger Wang1-1/+1
2014-06-03Player permissions aren't logged to console anymore.madmaxoft1-7/+0
2014-06-01Implemented bed homesTiger Wang1-13/+22
2014-05-31Implemented end and nether portalsTiger Wang1-10/+26
2014-05-29Revert "Fixed a food saturation issue"Tiger Wang1-1/+1
2014-05-25Fixed a food saturation issueTiger Wang1-1/+1
2014-05-22cPlayer overrides the SetSpeedXX functionsSTRWarrior1-0/+45
2014-05-22Both SetSpeed functions are now overridden by cPlayerSTRWarrior1-0/+20
2014-05-20Cleaned up cPlayer::UpdateMovementStats; Wither achievementsandrew1-14/+57
2014-05-20Update Player.cppAlexander Harkness1-19/+19
2014-05-19Added client translation to achievementsTiger Wang1-4/+4
2014-05-18There's no "round" function in MSVC2008.madmaxoft1-3/+3
2014-05-13Fixesandrew1-10/+11
2014-05-12Movement Statisticsandrew1-9/+77
2014-05-12cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement()andrew1-4/+66
2014-05-11Fixed stat serializationandrew1-10/+21
2014-05-11Statistic Managerandrew1-2/+19
2014-05-06Suggestions'd #2Tiger Wang1-1/+1
2014-05-06Suggestions'dTiger Wang1-1/+1
2014-04-27A tiny speed improvement in ApplyFoodExhaustion()Tiger Wang1-5/+5
2014-04-26Add entity invulnerableHowaner1-9/+12
2014-04-23Some change to Entity.cppTiger Wang1-16/+6
2014-04-19Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann1-2/+2
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-4/+5
2014-04-17Added new AI rulesTiger Wang1-18/+14
2014-04-12Entities handle chunks properly againTiger Wang1-1/+1
2014-04-05Added cPlayer:SendRotation() API function.madmaxoft1-0/+11
2014-03-29Fixed #721 and FS439Tiger Wang1-0/+1
2014-03-20Plugins can set flying speed.madmaxoft1-3/+30
2014-03-20Rewritten player speeds to be relative unit-less.madmaxoft1-2/+2
2014-03-11Unified Vector classesandrew1-0/+1
2014-03-09CheckBlockInteractionsRate() fixed & enabledTiger Wang1-25/+0
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-03-01Shortened enumsandrew1-2/+2
2014-03-01Exported and documented cScoreboardandrew1-18/+3
2014-02-28Moved common cGroupManager code to a separate function.madmaxoft1-7/+11
2014-02-27Removed unneeded includes in Player.cppTiger Wang1-7/+0
2014-02-21Remove users.ini generation in Player.cpp and use the CheckUsers() FunctionHowaner1-6/+1
2014-02-21Add 'Group not found', when the Server load the users.ini and add auto generate from users.iniHowaner1-1/+5
2014-02-17Map item handler; Fixed several bugsandrew1-0/+3
2014-02-16Fixed minor formatting issues from #682Tiger Wang1-10/+1
2014-02-16Add Exp Bottle EffectsHowaner1-0/+9
2014-02-16Disable Hunger DeathHowaner1-1/+7
2014-02-15If a player is called "Notch" he drops an apple. http://minecraft.gamepedia.com/NotchSTRWarrior1-0/+6
2014-02-12Made player jump reset less ambiguousTiger Wang1-1/+2
2014-02-11Fixed #627Tiger Wang1-2/+2
2014-02-07Improved chat messaging functionsTiger Wang1-10/+0
2014-02-06Server internally uses new functionsTiger Wang1-6/+4
2014-02-05Removed deprecated HasCommand functionSTRWarrior1-13/+0
2014-02-05Fixed annoying creative on fire bugTiger Wang1-0/+17
2014-02-03Fixed a crash bugTiger Wang1-3/+3
2014-02-03Server now handles join messages alsoTiger Wang1-1/+7
2014-02-02Creative players take Plugin damageTiger Wang1-2/+2
2014-02-01Removed "player destroying" hookdaniel09161-3/+1
2014-01-25Two minor changesTiger Wang1-5/+3
2014-01-25Implemented fall damage for mobsTiger Wang1-4/+2
2014-01-25Added "player destroying" and "player destroyed" hooksdaniel09161-0/+4
2014-01-25All mobs now drown (fixes #54)Tiger Wang1-103/+14
2014-01-24removed hook from enchanting commitdaniel09161-4/+0
2014-01-24Some updates for enchantingdaniel09161-0/+4
2014-01-24Fixed indentation once and for all.Mike Hunsinger1-31/+31
2014-01-24Fixed indentation and doxygen comments... For real this time.Mike Hunsinger1-3/+3
2014-01-24Fixed spacing and doxycomments.Mike Hunsinger1-3/+3
2014-01-23Split TossItem into three Toss functions (Held, Equipped and Pickup)Mike Hunsinger1-49/+58
2014-01-22Fixed compilation on VC2008tonibm191-0/+1
2014-01-21Scoreboard protocol supportandrew1-6/+11
2014-01-20Scoreboard deserializationandrew1-1/+21
2014-01-19Scoreboard improvementsandrew1-4/+4
2014-01-19Basic scoreboard implementationandrew1-0/+52
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft1-2/+2
2014-01-16Removed obsoleted functionsTiger Wang1-3/+3
2014-01-15Implemented Ctrl-Q drop stackTiger Wang1-3/+8
2014-01-14Yes newline at end of file :DTiger Wang1-1/+5
2014-01-13Detaching improvementsTiger Wang1-0/+26
2013-12-31Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure.Morgan Redshaw1-2/+2
2013-12-26Server now handles death messagesTiger Wang1-0/+16
2013-12-25Braced up some codeTiger Wang1-0/+2
2013-12-25Used IsGamemodeCreative() functionTiger Wang1-1/+1
2013-12-24Fixed comments in main.cpp and Player.cppTiger Wang1-1/+1
2013-12-24finally removed them all?Alexander Harkness1-1/+1
2013-12-23Improved player fall particle positionsTiger Wang1-5/+2
2013-12-23Clarified some code in Player.cppTiger Wang1-2/+5
2013-12-22Implemented fall particlesTiger Wang1-3/+18
2013-12-21Floater now dissapears when the player doesn't have an fishing rod equipped.STRWarrior1-0/+29
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-21/+22
2013-12-19Fixed PlayerAbilities and creativeTiger Wang1-0/+18
2013-12-19Implented IsFishing, SetIsFishing and GetFloaterID().STRWarrior1-0/+2
2013-12-16Fixed cClientHandle::Tick() being called from two threads.madmaxoft1-22/+0
2013-12-15Server saves if a player is flying.STRWarrior1-1/+3
2013-12-15Renamed ShootTo function to ForceSetSpeed.STRWarrior1-1/+1
2013-12-15This adds a function that allows you to 'shoot' a player towards a direction.STRWarrior1-0/+10
2013-12-15Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() functionSTRWarrior1-0/+32
2013-12-15cPlayer is using the broadcast functions.STRWarrior1-3/+3
2013-12-14Added E_EFFECT_<Effect>STRWarrior1-3/+3
2013-12-14Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.STRWarrior1-1/+9
2013-12-14Improved player permissions loggingTiger Wang1-1/+1
2013-12-14Fixes to redstone wire and torchesTiger Wang1-1/+1
2013-12-14Groups.ini and Users.ini are now generatedTiger Wang1-1/+6
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
2013-12-07Renamed animation functionTiger Wang1-3/+3
2013-12-06Puking now uses GetEyeHeight()Tiger Wang1-1/+1
2013-12-06Fixed eating using wrong animationTiger Wang1-1/+1
2013-12-06Tools make a sound when breaking, fixes #266Tiger Wang1-1/+4
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-27Fixed some of tiger's derpyness.Alexander Harkness1-2/+2
2013-11-26Hopefully fixed last of the Linux compile errorsTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-21Exported static XP calculation to Lua API.madmaxoft1-8/+7
2013-11-16minor change in LOGD callDaniel O'Brien1-2/+2
2013-11-16removed magic numberDaniel O'Brien1-2/+2
2013-11-16edited comment and changed error behavior of DeltaXpDaniel O'Brien1-3/+9
2013-11-16updated plugin again...Daniel O'Brien1-4/+4
2013-11-16removed SpendExperience and changed AddExperience to handle removing XpDaniel O'Brien1-29/+8
2013-11-16fixed bug and added SpendExperience()Daniel O'Brien1-4/+37
2013-11-16fix possible threadlock issue, changed function names to be closer to standardDaniel O'Brien1-18/+30
2013-11-15alignment fixes :)Daniel O'Brien1-1/+1
2013-11-15finished #143 I believeDaniel O'Brien1-3/+16
2013-11-15added cProtocol function to pass xp to clientDaniel O'Brien1-13/+19
2013-11-14fixed XpGetPercentageDaniel O'Brien1-1/+3
2013-11-14fixed function nameDaniel O'Brien1-1/+1
2013-11-13fixed commentDaniel O'Brien1-1/+1
2013-11-13changed function nameDaniel O'Brien1-1/+1
2013-11-13minor changesDaniel O'Brien1-5/+5
2013-11-13changed name conventionDaniel O'Brien1-2/+2
2013-11-13Fixed problems with code style etcDaniel O'Brien1-30/+68
2013-11-13Player Xp, includes get/set and addExperienceDaniel O'Brien1-1/+2
2013-11-13Player XpDaniel O'Brien1-3/+71
2013-11-02Fixed bow damage in creativeTiger Wang1-1/+1
2013-11-02Multiple fixesTiger Wang1-12/+9
2013-10-25cIniFile doesn't store filename internally anymore.madmaxoft1-4/+4
2013-10-24Unified cPlayer's Heal() function with cEntity's.madmaxoft1-5/+2
2013-10-24Pickups now have collection delay when vomitedTiger Wang1-1/+1
2013-10-09Moved cMakeDir::MakeDir to cFile::CreateFolder.madmaxoft1-2/+1
2013-09-16Attempt at fixing linux crash on player login.Matyas Dolak1-1/+11
2013-09-11Better player gamemode detectionTiger Wang1-1/+1
2013-09-11Added player void damageTiger Wang1-3/+6
2013-09-08Removed the "charging bow" debug message.madmaxoft1-1/+0
2013-09-04Players toss a little furtherTiger Wang1-1/+1
2013-08-30Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft1-0/+30
2013-08-30Shooting a bow kinda works.madmaxoft1-0/+44
2013-08-20Hotfix for #83.madmaxoft1-0/+6
2013-08-19Debuggers: Added continuous hunger reporting.madmaxoft1-2/+2
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-23/+23
2013-08-19Fixed crash when the player is above the world.madmaxoft1-1/+1
2013-08-14Server counts the players correctly.madmaxoft1-0/+3
2013-08-14Fixed player swimstate crash.madmaxoft1-16/+35
2013-08-14Player counts are now properly handled.madmaxoft1-9/+6
2013-08-13Clients are now ticked in cServer first, then in cWorld once they get assigned a world.madmaxoft1-15/+19
2013-08-12Keep players from taking damage when teleporting.STRWarrior1-1/+1
2013-08-12Removed cServer::BroadcastChat() and cServer::SendMessage().madmaxoft1-6/+16
2013-08-10Added back the required extra line in player.cppAlexander Harkness1-0/+1
2013-08-10Deleting cPlayer now does LOGD instead of LOGTiger Wang1-2/+1
2013-08-09Fixed stupid syntax error (thanks build system).Alexander Harkness1-1/+1
2013-08-09Keep players from taking damage when teleporting. (Hopefully).Alexander Harkness1-0/+1
2013-08-09Fixed some formatting issues I accidentally introducedJames Ravenscroft1-11/+12
2013-08-09Removed the need to recalculate whether player is under water in ApplyFoodExhaustionJames Ravenscroft1-11/+3
2013-08-09Added IsSwimming and IsSubmerged flags and access methodsJames Ravenscroft1-9/+28
2013-08-08Fixed food handler for mushroom soup - proper food level and saturation are applied and the player receives a wooden bowl back after nommingJames Ravenscroft1-0/+7
2013-08-08Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarationsJames Ravenscroft1-7/+7
2013-08-08Fixed the formatting issues in player cpp filesJames Ravenscroft1-31/+30
2013-08-08Made player drowning implementationJames Ravenscroft1-1/+44
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-3/+7
2013-08-01New players get full healthmadmaxoft1-4/+5
2013-07-30Fixed inverted sanity check in SetGameMode()madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-1423/+1423
2013-07-28Player eating is now properly broadcast to other players.madmaxoft1-1/+1
2013-07-28Implemented basic eating support.madmaxoft1-0/+58
2013-07-28Hunger-per-distance is calculated only for the XZ distancemadmaxoft1-0/+1
2013-07-28Player food level is reset on respawnmadmaxoft1-0/+4
2013-07-28Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.madmaxoft1-1/+35
2013-07-27Hunger: If a player dies the food level resets.STRWarrior1-1325/+1326
2013-07-26Removed debug-logging the player movement in each tickmadmaxoft@gmail.com1-1/+0
2013-07-12First implementation of movement-related hunger and APImadmaxoft@gmail.com1-69/+214
2013-07-07Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.madmaxoft@gmail.com1-0/+54
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-3/+3
2013-07-05Fixed a crash when moving a player to a non-existent world (reported by tonibm19)madmaxoft@gmail.com1-1/+1
2013-07-03Fixed player moving between worlds.madmaxoft@gmail.com1-19/+30
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-11/+14
2013-06-16Added respawn screen when switching worlds.nielsbreu@gmail.com1-1/+2
2013-06-04Implemented proper player crouching.madmaxoft@gmail.com1-0/+18
2013-06-02LuaWindow: Fixed memory leaks with unclosed windowsmadmaxoft@gmail.com1-5/+5
2013-05-30Added the OnClosing callback to cLuaWindow APImadmaxoft@gmail.com1-5/+16
2013-05-30Window contents are sent whenever the window is opened by a player.madmaxoft@gmail.com1-0/+1
2013-05-30LuaWindow: Initial code, the window can be opened, but not much manipulatedmadmaxoft@gmail.com1-6/+23
2013-05-30Implemented left-click inventory paintingmadmaxoft@gmail.com1-0/+30
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-1/+1
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-13/+5
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-10/+12
2013-05-19Empty permission is always grantedmadmaxoft@gmail.com1-1/+7
2013-05-07Replaced MIN / MAX with std::min and std::max (pt 2)madmaxoft@gmail.com1-9/+7
2013-04-19cPlayer now uses BroadcastMovementUpdate during its Tick functionkeyboard.osh@gmail.com1-40/+6
2013-04-13Proper entity removal functionsmadmaxoft@gmail.com1-1/+1
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-8/+7
2013-04-04Fixed personal crafting grid not being tossed on inventory close.madmaxoft@gmail.com1-19/+0
2013-04-01Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com1-9/+20
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-1/+1
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-29/+29
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-1/+1
2013-03-05Fixed random teleporting into the void when leaving minecartsmadmaxoft@gmail.com1-4/+9
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-1/+11
2013-01-26Changed HOOK_PLAYER_MOVED to HOOK_PLAYER_MOVING to match the scheme used for names.madmaxoft@gmail.com1-1/+1
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-2/+2
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-5/+2
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-2/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-6/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-15/+24
2012-12-15Fixed fall damage againluksor111@gmail.com1-1/+1
2012-11-27Fixed warnings in Player.cppluksor111@gmail.com1-2/+2
2012-11-27Added initial adventure mode supportluksor111@gmail.com1-2/+6
2012-11-26Fixed certain blocks crashing clients when minedluksor111@gmail.com1-1/+1
2012-11-01Refactored the world time.madmaxoft@gmail.com1-5/+5
2012-10-24Fixed issues with pickups. sebi.noreply@gmail.com1-2/+9
2012-10-18Converted some const char*s and std::strings to AStringsfaketruth1-6/+35
2012-09-29Fixed initial player head rotation when a player is being spawned on another clientfaketruth1-1/+4
2012-09-29SocketThread: clients aren't double-removed anymore.madmaxoft@gmail.com1-1/+4
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-13/+13
2012-09-23Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-2/+2
2012-09-23Source files cleanup: UI files renamedmadmaxoft@gmail.com1-2/+2
2012-09-20UI: Added shift-click support to most slot areas, except crafting.madmaxoft@gmail.com1-0/+3
2012-09-20Refactored windows.madmaxoft@gmail.com1-76/+41
2012-09-04Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership.madmaxoft@gmail.com1-1/+1
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+2
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-4/+4
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-32/+20
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-107/+94
2012-08-10Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL)madmaxoft@gmail.com1-20/+34
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-9/+10
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-72/+60
2012-07-13The gamemode is now only saved if it is different from the current gamemode.lapayo94@gmail.com1-3/+12
2012-07-12Save last gamemodelapayo94@gmail.com1-0/+2
2012-07-12fixed bug http://www.mc-server.org/support/index.php?do=details&task_id=212&project=2lapayo94@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-1062/+1062
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-40/+61
2012-05-29Refactored item-eating from cClientHandle into cPlayermadmaxoft@gmail.com1-9/+63
2012-05-27Improved logging on mis-configuration in cPlayer and cWorldStoragemadmaxoft@gmail.com1-1/+3
2012-03-24Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com1-2/+0
2012-03-24Removed the split between 1.2.3 and 1.1, left only 1.2.3 codemadmaxoft@gmail.com1-7/+0
2012-03-19Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com1-2/+8
2012-03-16Got rid of cPlayer::sPlayerStatefaketruth1-82/+34
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-1/+4
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-7/+17
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-1/+7
2012-03-01Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth1-0/+2
2012-02-29Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.madmaxoft@gmail.com1-1/+7
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-10/+6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-28/+37
2012-02-16cPlayer empty-handed spawn fixmadmaxoft@gmail.com1-1/+2
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-26/+26
2012-02-15New players no longer cause an assertfaketruth1-3/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-83/+117
2012-02-02cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com1-7/+10
2012-02-02cSocket API fix (possible invalid pointer)madmaxoft@gmail.com1-1/+19
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-6/+14
2012-02-01AString logging fix 2madmaxoft@gmail.com1-4/+4
2012-02-01sprintf() begone! Replaced with StringUtils' Printf()madmaxoft@gmail.com1-8/+8
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-9/+15
2012-01-31Can now receive POST data in WebPlugins!faketruth1-2/+1
2012-01-30Replaced most FILE operations with a cFile objectmadmaxoft@gmail.com1-58/+66
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-1/+22
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+3
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-18/+38
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-5/+12
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+21
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-2/+19
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+10
2011-12-28 - Fixed ping displaying same for everyone, knew it was something I messed up with itr :(mtilden@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-79/+26
2011-12-27Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.faketruth1-0/+1
2011-12-27 - Added basic ping handling.mtilden@gmail.com1-4/+4
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+27
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-3/+5
2011-12-26 - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queuemtilden@gmail.com1-7/+14
2011-12-26 - Default Notchian Ping (static until ping implemented through keepalive send/receive)mtilden@gmail.com1-2/+2
2011-12-26 - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com1-5/+2
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com1-2/+17
2011-12-25Hold item is now dropped when inventory is closedlapayo94@gmail.com1-3/+25
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-0/+2
2011-12-22Fixes:lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-6/+4
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+15
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-0/+6
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-0/+5
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-18/+28
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+10
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-24/+14
2011-11-01forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com1-1/+1
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com1-7/+23
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-18/+63
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-22/+21
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-2/+7
2011-10-26Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com1-5/+7
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+713