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* Rename cEntity swim states (#3996)Alexander Harkness2018-01-141-4/+1
| | | | | | | | | | * Replace cEntity:m_IsSubmerged with m_IsHeadInWater * Replace cEntity:m_IsSwimming with m_IsInWater * Add API documentation for new symbols * Apply SetSwimState to all entities, not just mobs and players * Pickups now use IsOnFire to check if they are on fire before destruction Fixes #3987
* Removed UTF-8 BOM (#4033)Lukas Pioch2017-09-191-1/+1
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* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-40/+28
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-28/+40
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-40/+28
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* Added check to deactivate existing entity effects when new entity effects are added.Lane Kolbly2017-08-241-0/+7
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* Implement invisibility effectpeterbell102017-08-031-9/+30
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* Fix crash after calling OnTick on removed effect (#3501)Fabian Stein2016-12-301-3/+5
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* Fixed entity effect ticking (#3497)Fabian Stein2016-12-291-1/+10
| | | Fixes #3386
* Anticheat fastbreak (#3411)mohe20152016-11-061-0/+21
| | | Added block hardness checks when breaking blocks.
* Spectators added (#2852)bibo382016-10-121-1/+5
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* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-1/+5
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* Dropped 1.7 support (#3253)Mathias2016-07-211-1/+1
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* Fixed fall damageTiger Wang2016-06-021-38/+15
| | | | * Fixes #3216
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Fixed death on teleportation or leaving Minecart (#3181)LogicParrot2016-05-031-0/+18
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* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-2/+2
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* cMonster::m_Target safety across worldsLogicParrot2016-02-031-10/+78
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* Fix cPawn pushingMarvin Kopf2016-02-021-0/+6
| | | | cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
* blockheight mechanismGargaj2015-12-131-3/+181
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* Avoid division by zeroGargaj2015-11-101-1/+1
| | | | It won't do much because direction will still be a nullvector, but it at least avoids a CPU spike.
* code styleGargaj2015-11-071-3/+3
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* implement pushing/shoving based on @NiLSPACE's suggestionGargaj2015-11-071-0/+36
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* Implemented the Water Breathing Potion functionality.bibo382015-11-011-0/+15
| | | | Fixes #2556
* Implemented the FireResistence potion effects.bibo382015-10-311-0/+18
| | | | | This not only provides fire resistence, but also prevents blaze fireballs. See #2556
* Made -Weverything an error.tycho2015-05-241-1/+1
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* Make -Werror disabling file onlytycho2015-05-191-1/+1
| | | | Ad fix a load of warnings
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
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* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+2
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Added CustomName to cMonster.Howaner2014-09-011-3/+6
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* Updated cPawn::KilledBy signature for custom death messages.madmaxoft2014-07-171-2/+2
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* For now, removed creator member from Entity Effect for pointer safetyarchshift2014-07-121-3/+4
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* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-107/+12
| | | | Changed effect map to take a pointer of the effect as a result.
* Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift2014-06-171-17/+8
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* Added the OnEntityAddEffect hook.madmaxoft2014-06-171-0/+9
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* Entity Effects: Clarified user, added it to AddEntityEffectarchshift2014-06-171-3/+13
| | | | Added second AddEntityEffect with a pass-by-value of the class.
* Changed the AddEntityEffect() params for easier calls.madmaxoft2014-06-171-17/+16
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* Entity Effect: Separates total duration and ticks of activityarchshift2014-06-171-16/+8
| | | | Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
* Fixed MSVC compilation.madmaxoft2014-06-171-4/+7
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* Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2014-06-171-2/+2
| | | | Exported entity effect functions for ToLua and documented them in APIDesc.lua
* Added wither damage type, wither entity effect.archshift2014-06-171-1/+15
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* Monster: added IsUndead(), undead-specific entity effectsarchshift2014-06-171-6/+0
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* Removed long function wrappingarchshift2014-06-171-2/+1
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* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-10/+10
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* Added splash potion functionalityarchshift2014-06-171-3/+4
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* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+14
| | | | Clears entity effects on death
* Implemented milk, added documentation to Pawn.harchshift2014-06-171-0/+20
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* Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift2014-06-171-8/+13
| | | | | | Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure. Fixed mix-up in function arguments on food poisoning
* Pawn: Enabled entity effect broadcast, added typedefarchshift2014-06-171-3/+4
| | | | Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
* Entity effects: Added handlers for entity effectsarchshift2014-06-171-0/+95
| | | | | | Implemented hunger, instant health, damage, poison, regen Added "template" entity effect implementations
* Added iterator on tick to manage entity effect durationarchshift2014-06-171-1/+18
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* cPawn: Remove unused m_bBurnablearchshift2014-06-171-1/+0
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* Moved Effects.h to EntityEffects.h, added initial implarchshift2014-06-171-0/+25
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* Moved source to srcAlexander Harkness2013-11-241-0/+19