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* Spectation: add dedicated pathway for spectator mode (#5303)Tiger Wang2021-09-301-6/+9
| | | | | | | | | * Spectation: add dedicated pathway for spectator mode + Sync player rotation with spectated entity. + Add dedicated infrastructure to cPlayer for handling spectation, instead of misusing entity riding. * Avoid infinite recursion when exiting spectation, fixes #5296 * AttachTo: Change parameter to reference
* Death messages for tamed pets and ocelots are now tamable. (#5243)TheHyper452021-06-191-0/+2
| | | | | | | | | | | | | | | * Fixing bugs regarding wolfs and ocelots * Death messages appear after killing tamed ocelots and wolfs * Style fix * Added myself to the CONTRIBUTORS file * Removed redundant string initialization * Removed an unsafe cast. * Changed the order of initialization of fields in constuctor of class cOcelot
* Resets ticks alive on death (#5197)12xx122021-04-211-1/+1
| | | | * resets ticks alive on death * updated the comment in the .h file
* Unify multiprotocol entity animationsTiger Wang2021-04-121-41/+0
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* Update entity sizesTiger Wang2021-04-121-9/+12
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* Basic elytra flight (#5124)Damián Imrich2021-04-031-16/+13
| | | | | | * Basic elytra flight Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Fix #5118Tiger Wang2021-02-071-11/+0
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* Implementation of totem of undying behaviour (#5111)Damián Imrich2021-01-221-0/+2
| | | | | | | | | | | | | | | | | | | | | | | * notchian totem of undying * ... * .... * Update src/Entities/Pawn.cpp Co-authored-by: Alexander Harkness <me@bearbin.net> * DeductTotem func * fixed build errors * Added myself to CONTRIBUTORS * Small changes Co-authored-by: Peter <peter@cassoviacode.com> Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Clarify cClientHandle, cPlayer ownership semanticsTiger Wang2021-01-121-10/+2
| | | | | | | | + A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player. * The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation. + Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist. * Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld. * Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
* Fix potential destruction crashes (#5095)Tiger Wang2021-01-021-7/+2
| | | | | | | | | | * Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
* Added magma block contact damage (#5055)Aiden Neill2020-11-251-0/+3
| | | | | | * Added magma block contact damage * Fireproof entities do not take damage from magma * Fire resistance prevents magma damage * No magma damage when hovering over magma block
* Do not call into things we don't own in destructorsTiger Wang2020-09-251-3/+0
| | | | | - Remove improper accesses in cChunk destructor * Fixes #4894
* Use tracing for explosions (#4845)Tiger Wang2020-09-121-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | * TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
* Cleanup unneeded globals (#4736)peterbell102020-05-101-1/+1
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* Improve entity position updates (#4701)Tiger Wang2020-05-041-1/+5
| | | | | | | | | * Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
* Buttons can now be triggered by arrows. (#4670)DrButcher2020-05-031-0/+1
| | | * Buttons can now be triggered by arrows.
* Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness2020-05-031-0/+3
| | | * Add cEntity::GetBoundingBox, and use where appropriate.
* MoveToWorld must always be provided a worldTiger Wang2020-04-181-4/+4
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* Only store IDs across ticksTiger Wang2020-04-181-3/+3
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* Using Super.Mattes D2020-04-161-2/+2
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* Prevent player from being destroyed by plugins (#4584)Alexander Harkness2020-03-311-6/+2
| | | | | | | | | | * Prevent player from being destroyed by plugins Add manual binding, bails out with error message if attempted entity to destroy is player. * Improve warnings and documentation, remove automatic binding * Remove old and unnecessary deprecated function
* Send respawn packet by default (#4540)Mat2020-03-241-2/+2
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* Fix armor protection (#4506)Mat2020-03-221-2/+2
| | | | | | | | | | | | | | | * Fix armor protection * Check min damage * Check min damage * Commit missing changes * Convert to int * Use float * Float some more
* Don't send entity velocity for boats (#4488)Mat2020-03-071-4/+4
| | | * Don't send entity velocity for boats
* Stabilise MoveToWorld (#4004)Mat2020-03-051-14/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Stabilise MoveToWorld * Fix comments and deprecate ScheduleMoveToWorld * Enhanced thread safety for m_WorldChangeInfo * Return unique_ptr from cAtomicUniquePtr::exchange * cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld. Allows broadcasting entities added to the world from the world's tick thread. This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize. As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible. This isn't used anywhere in Cuberite so it's now deprecated. * Update entity position after removing it from the world. Fixes broadcasts being sent to the wrong chunk. * Fix style * cEntity: Update LastSentPosition when sending spawn packet * Add Wno-deprecated-declarations to the lua bindings * Kill uses of ScheduleMoveToWorld
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+5
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* Fix building with clang 8.0 (#4346)Bond-0092019-08-111-4/+6
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* Change TakeDamageInfo::FinalDamage from int to float (#4359)Aplaus2282019-08-081-2/+2
| | | | Closes #4357
* Broadcast refactor (#4264)peterbell102018-07-241-1/+2
| | | | | | | | | | | | | | | | | | | | | | | * Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
* cPawn: Reset last ground height in ResetPosition (#4261)peterbell102018-07-231-1/+1
| | | | | Prevents fall damage after teleporting/portaling to a lower height. Fixes #3457
* Rewrite explosion knock back (#4251)changyong guo2018-07-231-1/+10
| | | | | | | 1. Base knockback on an entity's bounding box intersection with the explosion 2. Armor blast protection reduces knockback 3. Don't apply knockback to players flying in creative mode Fixes #4139
* Support swap item between main hand and offhand by press key "F" (#4241)changyong guo2018-06-241-0/+3
| | | | | | | | Hi, I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature. Best regards Changyong
* Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211)peterbell102018-04-111-0/+4
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* Rename cEntity swim states (#3996)Alexander Harkness2018-01-141-11/+23
| | | | | | | | | | * Replace cEntity:m_IsSubmerged with m_IsHeadInWater * Replace cEntity:m_IsSwimming with m_IsInWater * Add API documentation for new symbols * Apply SetSwimState to all entities, not just mobs and players * Pickups now use IsOnFire to check if they are on fire before destruction Fixes #3987
* Store Health as a float (#4073)Fabian2017-11-221-6/+6
| | | | | | | | | | | | | | | | | | * Fix #4024 * Fix clang error * Add comment * Fix behaviour * Save Health as float * Changed m_Health to float * Remove redundant static_cast * Fix casts
* Adjust lava damage values (#4020)Alexander Harkness2017-09-121-1/+1
| | | Fixes isue #2925
* Updated APIDoc (#3985)Lukas Pioch2017-09-071-3/+4
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-1/+1
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* Protocol Spawn Position Should Use LastSentPosition (#3929)Lane Kolbly2017-08-301-0/+4
| | | | | | + Added GetLastSentPos * Fixed spawn position bug in 1.8.
* Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979)Lane Kolbly2017-08-301-1/+2
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* Minor changes (#3909)mathiascode2017-08-241-1/+1
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* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-1/+19
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* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-3/+1
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* Remove double includes part 2 (#3890)peterbell102017-08-031-1/+0
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* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+3
| | | | | | | | | | | | | * Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
* Updated armor cover calculation. (#3858)Lane Kolbly2017-07-231-2/+8
| | | | | | | | * Updated armor damage calculation. + Added lua docs, added casts from float to int. * Changed verbage in docstring and comment.
* Entity: Replaced a mutexed counter with a std::atomic. (#3773)Mattes D2017-06-151-4/+6
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* Added a nullptr check to cEntity::IsA (#3659)Marvin Kopf2017-04-011-1/+1
| | | Fixes #3603
* Export GetPosition and GetSpeed from cEntity as a copy instead of a pointer to lua.Lukas Pioch2016-12-101-2/+6
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* Spectators added (#2852)bibo382016-10-121-1/+1
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* Updated API documentation.Mattes D2016-07-181-3/+7
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* Fixes for boat entities (#3265)beeduck2016-07-181-0/+3
| | | protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
* Fixed fall damageTiger Wang2016-06-021-1/+1
| | | | * Fixes #3216
* Fixed death on teleportation or leaving Minecart (#3181)LogicParrot2016-05-031-1/+1
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* MoveToWorld defaults to spawnpointLogicParrot2016-03-301-2/+2
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* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-16/+29
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* Fix cPawn pushingMarvin Kopf2016-02-021-0/+3
| | | | cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
* Improved tamed wolf pack cooperation and projectile reactionsLogicParrot2016-01-221-0/+3
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* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-1/+0
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* implement breedingGargaj2015-11-291-0/+2
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* Destroy an ender crystal, damage a dragon when hit by an egg.Alexander Harkness2015-11-051-88/+88
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* Implemented the FireResistence potion effects.bibo382015-10-311-1/+1
| | | | | This not only provides fire resistence, but also prevents blaze fireballs. See #2556
* Fixed food drain bugsTiger Wang2015-08-201-22/+22
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* Unified the doxy-comment format.Mattes D2015-07-311-66/+65
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* Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.Lane Kolbly2015-06-131-11/+12
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* Implemented nether portal scanning code.Lane Kolbly2015-06-101-8/+18
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* Made -Weverything an error.tycho2015-05-241-2/+2
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* More style checking.Mattes D2015-05-091-2/+2
| | | | Spaces around some operators are checked.
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-2/+4
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* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+8
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* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-3/+10
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* cPlayer should override IsOnGround()Howaner2015-02-071-2/+2
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* Added IsOnGround() to cEntityHowaner2015-02-071-0/+3
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-96/+100
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* Merged branch 'master' of git://github.com/sriehl/MCServerMattes D2014-10-211-93/+89
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| * convert old style casts to fix warningsSteven Riehl2014-10-121-94/+90
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* | LuaState: Pushing a cEntity pushes the correct class name.Mattes D2014-10-191-5/+5
|/ | | | This makes Lua scripts easier, as they don't need to cast values from cEntity to the specific descendant.
* Float/Ciel: If it's going to use C++11, it might as well take advantage of itarchshift2014-10-091-3/+3
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* Use static casts instead of C casts, add floor-cast functionsarchshift2014-10-091-3/+3
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* Merge branch 'master' into EntityCustomNameHowaner2014-09-231-0/+6
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/ClientHandle.h src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/World.cpp src/World.h
| * Entities experience water resistanceTiger Wang2014-09-131-0/+6
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* | Added name tagHowaner2014-09-011-1/+1
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* Entity.h: Moved constants out of some unnamed enumarchshift2014-07-301-14/+14
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* Merge branch 'master' into portalsTiger Wang2014-07-291-1/+1
|\ | | | | | | | | Conflicts: src/World.h
| * Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* | SuggestionsTiger Wang2014-07-231-3/+5
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* | Speed improvements, crash fixes, & self-suggestionsTiger Wang2014-07-221-2/+4
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* | Merge remote-tracking branch 'origin/master' into portalsTiger Wang2014-07-221-0/+6
|\| | | | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Player.cpp src/Root.cpp src/World.cpp
| * Added m_TicksAlive to entities, allows projectiles to hit their creatorsarchshift2014-07-201-0/+6
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* | SuggestionsTiger Wang2014-07-211-9/+21
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* | Bug and crash fixesTiger Wang2014-07-201-6/+9
| | | | | | | | | | | | | | | | | | * Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
* | Merge branch 'master' into portalsTiger Wang2014-07-181-7/+8
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
| * Fixed tabs used for alignment.madmaxoft2014-07-171-1/+1
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| * Basic style fixes.madmaxoft2014-07-171-1/+1
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| * Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
| * Merge branch 'master' into potionsmadmaxoft2014-07-171-1/+1
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| | * Merge pull request #1193 from mc-server/deathmessagesMattes D2014-07-171-1/+1
| | |\ | | | | | | | | Death messages
| | | * Tailored death messagesTiger Wang2014-07-041-1/+1
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| * | | Merge remote-tracking branch 'origin/master' into potionsarchshift2014-07-101-2/+2
| |\| | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Entities/Player.cpp src/Entities/ProjectileEntity.cpp
| | * | Some Entity.cpp style improvementsTiger Wang2014-06-221-2/+2
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| * | Cave spider now poisons its victim, added IsPawn function to Entityarchshift2014-06-171-0/+1
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| * | Player: made healing instantaneousarchshift2014-06-171-1/+1
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* | Merge branch 'master' into portalsTiger Wang2014-06-211-10/+25
|\| | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Entity.h src/Entities/Player.h
| * Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-161-10/+25
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* | Fixed invalid iteratorsTiger Wang2014-06-211-1/+9
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* | Implemented PR suggestionsarchshift2014-06-161-1/+1
| | | | | | | | | | | | | | Furnace.txt: newline BlockID: removed extraneous dimension mapping cEntity: fixed typo cPlayer: WorldPtr typedef
* | Reverted portal creation codeTiger Wang2014-06-141-3/+0
| | | | | | | | It wasn't really working and needs more development
* | Portals animate and delay correctlyTiger Wang2014-06-121-2/+8
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* | Merge branch 'master' into portalsTiger Wang2014-06-101-4/+6
|\| | | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/Entities/Player.cpp src/Entities/Player.h src/Protocol/Protocol125.cpp src/Protocol/Protocol17x.cpp
| * Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-2/+3
| | | | | | | | Fixes #1039, fixes #851
| * Added queue for adding entities to cWorld.Mattes D2014-06-081-2/+3
| | | | | | | | This alone doesn't work properly yet, further changes to cPlayer are needed.
* | Portal improvements and suggestionsTiger Wang2014-06-101-0/+3
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* | Implemented end and nether portalsTiger Wang2014-05-311-0/+6
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* Merge pull request #1010 from mc-server/cactidamageAlexander Harkness2014-05-191-0/+3
|\ | | | | Implemented cacti damage
| * Implemented cacti damageTiger Wang2014-05-181-0/+3
| | | | | | | | | | + Implemented cacti damage * Fixed pickup tossing (PR #994 bug)
* | cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement()andrew2014-05-121-0/+3
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* A bit of reformatting.madmaxoft2014-05-021-5/+10
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* Merge branch 'master' into fixes.madmaxoft2014-05-021-10/+25
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| * Merge pull request #940 from Howaner/GlobalFixesMattes D2014-04-281-10/+22
| |\ | | | | | | Add entity invulnerable
| | * FixesHowaner2014-04-261-10/+13
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| | * Change m_InvulnerableTicks description again again :DHowaner2014-04-261-1/+1
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| | * Change m_InvulnerableTicks description again.Howaner2014-04-261-1/+1
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| | * Change m_InvulnerableTicks descriptionHowaner2014-04-261-1/+1
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| | * Add entity invulnerableHowaner2014-04-261-4/+13
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| * | Further refactored, Reverted Minecart changearchshift2014-04-261-1/+1
| | | | | | | | | | | | Other small changes.
| * | Moved switch{} out of GetArmorCoverAgainst().archshift2014-04-261-0/+3
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* | More comments!Tiger Wang2014-04-271-2/+9
| | | | | | | | | | * Also fixed a potential issue with position sending - if someone moved slowly enough, their position would never be updated.
* | Merge branch 'master' into fixesTiger Wang2014-04-241-0/+8
|\| | | | | | | | | Conflicts: src/World.h
| * Renamed getter and setter for IsFireproof.archshift2014-04-231-2/+2
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| * Fireproof status getter and setter.archshift2014-04-231-0/+5
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| * Fixed indentation and changed m_Fireproof to m_IsFireproof.archshift2014-04-221-2/+2
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| * Lay foundation for fireproof entities.archshift2014-04-221-0/+3
| | | | | | | | Prevent any entities with the m_Fireproof flag from taking fire or lava damage.
* | Some change to Entity.cppTiger Wang2014-04-231-7/+4
|/ | | | * Added comments to BroadcastMovementUpdate() and the collision tracer
* Merge pull request #891 from mc-server/fixesMattes D2014-04-171-15/+36
|\ | | | | Fixes to redstone & general
| * Entities handle chunks properly againTiger Wang2014-04-121-15/+36
| | | | | | | | | | * Entities properly handle chunks * Changed EntityStatus enums to be less shouty
* | Added new AI rulesTiger Wang2014-04-171-1/+2
|/ | | | | | | + Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
* Documented the units and range for entity rotations.madmaxoft2014-04-031-7/+7
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* Ender crystalsandrew2014-03-251-11/+13
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* Merge branch 'master' into awesometntTiger Wang2014-03-181-3/+1
|\ | | | | | | | | Conflicts: src/ChunkMap.cpp
| * Unified Vector classesandrew2014-03-111-3/+1
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* | Added extra awesomeness to TNTTiger Wang2014-03-051-0/+1
|/ | | | | | | + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug
* Merge branch 'master' into itemframesTiger Wang2014-02-181-0/+2
|\ | | | | | | | | | | Conflicts: src/Entities/Entity.h src/WorldStorage/NBTChunkSerializer.cpp
| * Implemented paintings, fixes #689Tiger Wang2014-02-181-0/+2
| | | | | | | | + Implemented paintings
* | Implemented item frames, a part of #689Tiger Wang2014-02-181-0/+2
|/ | | | | + Implemented Item Frames * Fixed Pitch and Yaw being wrongly flipped in the protocol (XOFT!)
* Implemented fall damage for mobsTiger Wang2014-01-251-0/+5
| | | | | | + Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros
* All mobs now drown (fixes #54)Tiger Wang2014-01-251-1/+22
| | | | | * Implemented mob drowning * Iron Golems and squids are excluded
* Removed unused ReferenceManagerTiger Wang2014-01-241-9/+1
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* Removed internal cEntity::GetRot() usage.madmaxoft2014-01-171-2/+2
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* Removed obsoleted functionsTiger Wang2014-01-161-3/+1
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* OBSOLETE'd obsolete functionsTiger Wang2014-01-151-2/+2
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* Detaching improvementsTiger Wang2014-01-131-1/+1
| | | | | * Players now search for an area around themselves to teleport to when detaching from something
* Fixed compilation in VC2008.madmaxoft2013-12-301-2/+4
| | | | Also removed an unused inline header file (yuck).
* converted commneted paramater names to the unused macroTycho Bickerstaff2013-12-221-3/+7
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* ChunkSender is now warnings cleanTycho Bickerstaff2013-12-211-4/+4
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* Sorted a few constructors to remove warnings.madmaxoft2013-12-201-1/+1
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* Added cFloater class.STRWarrior2013-12-191-0/+3
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* Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior2013-12-161-0/+1
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-261-0/+1
| | | | | Conflicts: VC2008/MCServer.vcproj
* Moved source to srcAlexander Harkness2013-11-241-0/+445