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* More cProtocol cleanupTiger Wang2021-04-121-10/+10
| | | | | | * Alpha sort functions * Simplify hand handling * Fix left handed mode client-side display
* Unify multiprotocol entity animationsTiger Wang2021-04-121-3/+1
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* Streamline player abilities handlingTiger Wang2021-04-121-1/+1
| | | | | | | * Update player list gamemode on world change * Fix invisibility for spectators, use entity metadata * Populate m_World for cPlayers on load - Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
* Fix sending incorrect date values on world changeTiger Wang2021-04-121-1/+4
| | | | Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
* Basic elytra flight (#5124)Damián Imrich2021-04-031-9/+17
| | | | | | * Basic elytra flight Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Player data loading cleanupTiger Wang2021-03-301-6/+0
| | | | * Kick player if data were corrupt to avoid making it worse
* Fix chunk block changes being sent out of order (#5169)Tiger Wang2021-03-281-1/+8
| | | | * Flush out all pending, buffered changes at the end of each tick, after every chunk is ticked. This makes every block update client-side in unison, instead of unlucky ones only being sent 1 tick later. * Re-add buffer for outgoing network data; IOCP async WSASend has higher overhead than expected... Fixes regression introduced in 054a89dd9
* Change TimeOfDay to WorldDate (#5160)Tiger Wang2021-03-201-1/+1
| | | | | | | * Change TimeOfDay to WorldDate * Do not wrap at 20 minutes, continue incrementing * Fixes #4737 * Fixes #5159
* Don't send ping updates one packet at a timeTiger Wang2021-03-191-1/+1
| | | | | * Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
* Do protocol decryption in-place (with CryptoAPI on Windows) (#5145)Tiger Wang2021-03-081-1/+1
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* Adding Boss bar (#5025)12xx122021-03-051-0/+6
| | | | | + Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Adds playerlist header and footer broadcasting (1.8-1.13)dImrich2021-02-061-0/+1
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* Clarify cClientHandle, cPlayer ownership semanticsTiger Wang2021-01-121-27/+8
| | | | | | | | + A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player. * The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation. + Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist. * Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld. * Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
* zlib -> libdeflate (#5085)Tiger Wang2021-01-111-11/+12
| | | | | | + Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
* Streamline ClientHandle chunk send a littleTiger Wang2020-12-261-5/+0
| | | | - Removed RemoveFromAllChunks. On destruction cWorld::RemovePlayer calls RemoveClientFromChunks already, and there's no need to manually clear the chunk lists.
* ViewDistance: unsigned -> signedTiger Wang2020-12-261-10/+10
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* Ignore CanFly flag sent by the clientmathiascode2020-12-181-1/+1
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* Warnings improvementsTiger Wang2020-12-181-11/+11
| | | | | | | | | * Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality * Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already * Reduced GetStackValue verbosity + Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness + Give SettingsRepositoryInterface a move constructor to simplify main.cpp code - Remove do {} while (false) construction in redstone handler
* Players are no longer kicked when clicking on bedrock (#5023)Tiger Wang2020-11-061-4/+4
| | | | * Players are no longer kicked when clicking on bedrock * Fixes #5022
* Remove SetProperty(...cPlayer)Tiger Wang2020-10-031-1/+1
| | | | Enchantment table, anvil windows are already opened one per-player.
* Fix instant mining of blocks not being recognised, tweak anti-cheat (#4938)KingCol132020-10-021-0/+2
| | | | | | | | | | | | | | | | | | | * Tried to fix a small issue... Ended up rewriting a bunch of god awful, opaque code with no source and no sense. Who names a function GetPlayerRelativeBlockHardness??? It's gone now. We're safe again. * Testing anti-cheat. * Tidy up debug logging. * Remove empty member declaration. * Rewrite GetDigSpeed slightly for better readability. * GetMiningProgressPerTick now returns 1 when instantly mined. Fixed hasily written typo. * Comment style and typo fixes.
* Reverse order of ChunkSender priorities (#4858)Tiger Wang2020-09-121-1/+1
| | | | | * Reduces confusion when using overloaded operator< and priority_queue Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Use tracing for explosions (#4845)Tiger Wang2020-09-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | * TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
* Implement "caching" in ChunkDataSerializerTiger Wang2020-07-191-1/+1
| | | | + When sending a chunk to multiple clients, group them by protocol version and send the same data
* Delete unused memberTiger Wang2020-07-181-3/+0
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* cProtocolRecognizer goes on a diet (#4770)Tiger Wang2020-07-171-1/+2
| | | - Removed inheritance from cProtocol
* Introduce recipe book functionality (#4493)Tobias Wilken2020-07-141-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* Improve entity position updates (#4701)Tiger Wang2020-05-041-4/+2
| | | | | | | | | * Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
* Unify entity spawn packet sendingTiger Wang2020-05-011-5/+1
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* Vector3 in Handlers (#4680)Mattes D2020-04-211-1/+1
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Delet SpawnObject paramsTiger Wang2020-04-201-1/+1
| | | | | | * Fix #4679 awkward...
* Initial resource pack support (#4622)Mat2020-04-071-0/+1
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* cClientHandle: Only allow m_State to increase (#4533)peterbell102020-03-281-0/+4
| | | | | | | * cClientHandle: Only allow m_State to increase * WasAddedToWorld was incorrect if kicked * Rewrite cClient::Destroy with a guard clause
* Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness2018-08-261-1/+1
| | | Fixes #4292.
* recover hotbar selected slot after reconnect (#4249)changyong guo2018-07-231-0/+1
| | | | | | | 1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189
* Rewrite cClientHandle::HandleRightClick (#4089)9caihezi2018-01-081-1/+2
| | | | | | | | | | | | | * Add hand parameter to distinguish main hand/off hand. * Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9 * Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin). * Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item. The CallHookPlayerUsingItem will still be called. Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock, CallHookPlayerUsingItem and CallHookPlayerEating will be called based on the type of action (not including the used version of callbacks). * Do not count using item as BlockInteractionsRate check (Using item takes time). * Now we can open chests(etc.) when sneaking as long as the player's hand is empty. This is what vanilla server does.
* Implement horse inventory (#4053)peterbell102017-10-211-0/+4
| | | | | | | | | | * Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes.
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-0/+1
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Shutdown connection when disconnect packet sent (#3999)Alexander Harkness2017-09-081-7/+1
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* Updated APIDoc (#3985)Lukas Pioch2017-09-071-1/+1
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* Implement Forge protocol handshake support (#3869)satoshinm2017-08-271-0/+29
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* Add cUUID class (#3871)peterbell102017-08-251-15/+13
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* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-0/+2
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* Merge pull request #3489 from cuberite/EntityOwnershipTiger Wang2017-08-181-0/+3
|\ | | | | * Changed entity ownership model to use smart pointers
| * Changed entity ownership model to use smart pointersTiger Wang2017-08-071-0/+3
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* | Replaced includes with forward declarationsLukas Pioch2017-08-131-1/+1
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-2/+0
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* Remove double includes part 2 (#3890)peterbell102017-08-031-4/+1
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* Removed unused forward declarations (#3888)Lukas Pioch2017-08-031-4/+0
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* Remove smart pointer macrospeterbell102017-07-211-1/+1
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* Fixed memory leak in cClientHandle. (#3794)Mattes D2017-06-261-1/+1
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* Clang 5.0 fixesLukas Pioch2017-05-211-1/+1
| | | | | - Added override keyword - Removed inherited member variables
* Fixed ClientHandle:GetProtocolVersion returning wrong number.Mattes D2017-01-281-1/+1
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* Initial support for the 1.11 protocol.Mattes D2016-12-161-1/+1
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* Use CMake's Android generators to crosscompileTiger Wang2016-12-121-1/+1
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* Fixed race conditions in cClientHandle's State.Mattes D2016-11-191-11/+21
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* Add Lua API export for titles. (#3408)mohe20152016-11-131-7/+7
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* Anticheat fastbreak (#3411)mohe20152016-11-061-0/+6
| | | Added block hardness checks when breaking blocks.
* Added SendMessageRaw for sending json string.Lukas Pioch2016-10-211-0/+1
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* Spectators added (#2852)bibo382016-10-121-0/+2
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* Improve cPlayer::DoMoveToWorld (#3113)LogicParrot2016-09-031-1/+2
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* Proper respawn packets on dimension travelLogicParrot2016-08-291-0/+3
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* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Improved player freeze codeLogicParrot2016-04-051-0/+2
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* Players never fall through unloaded chunks or end up inside solids on teleportLogicParrot2016-03-311-0/+9
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* Bulk clearing of whitespaceLogicParrot2016-02-051-54/+54
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* Fixed race conditionsLukas Pioch2016-01-171-1/+1
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* Add enum for Sound and Particle EffectsDave Tucker2015-11-241-1/+2
| | | | | | Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
* Improved the data structure for storing loaded chunkstycho2015-10-051-1/+1
| | | | Should significantly increase the performance of deciding which chunks to stream
* Fixed food drain bugsTiger Wang2015-08-201-1/+8
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* Fix old style casts and implicit conversionsMatti Hänninen2015-08-121-2/+2
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* Unified the doxy-comment format.Mattes D2015-07-311-1/+1
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-1/+1
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* Improved mapsTiger Wang2015-07-141-3/+1
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* Merge pull request #2224 from cuberite/ChunkQueueCollapsingworktycho2015-07-041-4/+4
|\ | | | | Chunk queue collapsing: MK II
| * Reinstate "Chunk queue collapsing"Tiger Wang2015-06-101-4/+4
| | | | | | | | | | This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78 and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
* | use atomic for state, to avoid torn readstycho2015-06-271-2/+2
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* Revert "Chunk queue collapsing"worktycho2015-06-071-4/+4
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* Made the list of chunks to stream an unordered_settycho2015-06-051-4/+4
| | | | This should increase performance of chunk streaming
* Added system and above action bar chat messagesjan642015-06-021-0/+4
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* Merge pull request #1848 from scottwillmoore/ImplementTitleCommandMattes D2015-05-261-0/+7
|\ | | | | Implement backend for /title command
| * Implement backend for /title commandScott Moore2015-04-131-0/+7
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* | More style checking.Mattes D2015-05-091-2/+2
| | | | | | | | Spaces around some operators are checked.
* | Added support for additional data in the ParticleEffect Packettycho2015-05-071-0/+2
|/ | | | Also started refactoring how broadcasts are handled
* Fixed signedness warnings in Protocol.Mattes D2015-03-211-1/+1
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* Fixed signedness issues in protocols.Mattes D2015-03-211-1/+1
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* Unified cByteBuffer types.Mattes D2015-03-211-10/+12
| | | | cByteBuffer now reads and writes any of the [U]Int<N> types.
* Fixed a deadlock in cClientHandle network sending.Mattes D2015-01-271-1/+5
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* Converted cServer to use the cNetwork API.Mattes D2015-01-271-30/+50
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* Fixed warnings in 1.7 protocol.Mattes D2015-01-181-2/+2
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* Refactored all player block placing to go through hooks.Mattes D2014-12-241-3/+0
| | | | Fixes #1618.
* Cosmetic touchups.Mattes D2014-12-111-2/+2
| | | | Removed trailing whitespace, added cast to remove warning, added file seeking in case of corrupt files.
* Merge pull request #1623 from p-mcgowan/issue_1253Mattes D2014-12-101-0/+4
|\ | | | | Prevent multiple logins with same username, unless allowed in settings
| * Fixed indent problems and added return definitions to CheckMultiLogin().Vincent2014-12-091-1/+2
| | | | | | | | | | Changed from IsAllowMultiLogin() to DoesAllowMultiLogin(). Fixed CheckMultiLogin() to not run to the end without returning a value.
| * Changed CheckMultiLogin() to not have main body wrapped in an if statement.Vincent2014-12-081-0/+1
| | | | | | | | | | | | Added in indent to cPlayerListCallBack in cCallback class inside CheckMultiLogin(). Added doxy-comment for DoWithPlayer(). Changed comments on IsPlayerInQueue() and IsAllowMultiLogin() to doxy-comments.
| * Fixed compile errorsVincent2014-12-081-1/+1
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| * Moved the check into a new function and just calls that function and a blank FindAndDoWithPlayer added.Vincent2014-12-081-0/+2
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* | Fixed c++11 branch issues.Mattes D2014-12-071-4/+7
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* | Merge remote-tracking branch 'origin/master' into c++11Tiger Wang2014-11-231-8/+17
|\| | | | | | | | | | | Conflicts: src/Noise/Noise.h src/World.h
| * Merge pull request #1598 from mc-server/SignEditorMattes D2014-11-181-0/+3
| |\ | | | | | | Fixed a security problem with signs.
| | * Use LastPlacedSign instead of LastPlacedBlock.Howaner2014-11-151-5/+2
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| | * Fixed a security problem with signs.Howaner2014-11-151-0/+6
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| * | Renamed m_UsedViewDistance to m_CurrentViewDistanceHowaner2014-11-151-3/+3
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| * | Renamed m_SetViewDistance to m_RequestedViewDistanceHowaner2014-11-151-3/+3
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| * | Renamed GetSettedViewDistance() to GetRequestedViewDistance()Howaner2014-11-151-2/+2
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| * | Use m_UsedViewDistance and m_SetViewDistance.Howaner2014-11-141-7/+13
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* | Merged branch 'master' into c++11.Mattes D2014-10-241-3/+8
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| * Merge branch 'master' into ChunkLoaderHowaner2014-10-211-1/+2
| |\ | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp
| * | Stream 4 chunks per tick. Added priority.Howaner2014-10-061-3/+4
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| * | Merge branch 'master' into ChunkLoaderHowaner2014-10-061-0/+9
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| * | | Better StreamNextChunk() methodHowaner2014-10-061-0/+4
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| * | | Optimized chunk loaderHowaner2014-10-021-5/+5
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* | | | Merge branch 'master' of https://github.com/mc-server/MCServerTiger Wang2014-10-201-1/+1
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| * | | Fixed minor style issues.Mattes D2014-10-191-1/+1
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* | | | Migrated cSleep and cTimer to std::chronoTiger Wang2014-10-201-5/+5
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* | | Merge pull request #1502 from mc-server/furnacesTiger Wang2014-10-181-1/+1
|\ \ \ | | | | | | | | Improved furnaces
| * | | Improved furnacesTiger Wang2014-10-031-1/+1
| |/ / | | | | | | | | | | | | | | | | | | | | | * Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
* | / Merged branch 'fix_chunks'.Mattes D2014-10-161-0/+1
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* | cClientHandle: Added protocol version knowledge.Mattes D2014-10-051-0/+9
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* cClientHandle: Alpha-sorted the sending functions.madmaxoft2014-10-011-7/+7
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* Rewritten plugin messages, vanilla are being parsed directly.madmaxoft2014-09-301-15/+40
| | | | This should finally fix the compatibility problems between 1.7 and 1.8 protocols with the changes in the vanilla plugin messages.
* Dropped support for <1.7.xTiger Wang2014-09-271-1/+0
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* Fixed players custom name in 1.8Howaner2014-09-261-1/+1
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* Merge branch 'master' into 1.8-ProtocolHowaner2014-09-191-1/+13
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| * Full BungeeCord compatibility.madmaxoft2014-09-171-1/+13
| | | | | | | | | | Fixes #1392. Fixes SpigotMC/BungeeCord#1211.
* | Exported player list states to extra functions.Howaner2014-09-181-67/+71
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* | 1.8: Fixed maps.Howaner2014-09-131-2/+2
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* | 1.8: Added ParticleEffect packet.Howaner2014-09-111-1/+1
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* | Added the player list to the 1.8 protocol.Howaner2014-09-091-1/+1
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* Exported cClientHandle:GetIPString() to Lua API.Mattes D2014-09-071-1/+1
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* Merge pull request #1351 from LO1ZB/remove-a_RelYMattes D2014-09-031-1/+1
|\ | | | | remove y-coord from chunks
| * remove y-coord from chunksLO1ZB2014-08-281-1/+1
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* | Fixed crashes and use std::swap.Hownaer2014-08-281-1/+1
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* Exported daylight cycle flag to the protocol.Howaner2014-08-111-1/+1
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* Added SetDoDaylightCycle() and IsDaylightCycleEnabled() to cWorld.Howaner2014-08-071-1/+1
| | | I need this for a GameRule plugin.
* Merge pull request #1255 from mc-server/NameToUUIDMattes D2014-08-011-1/+7
|\ | | | | Name to UUID
| * Merged branch 'master' into NameToUUID.madmaxoft2014-07-311-1/+1
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| * | MojangAPI: Implemented UUID shortening and dashing.madmaxoft2014-07-301-1/+7
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* | | Added beacon.Howaner2014-07-301-1/+4
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* | Merge branch 'master' into portalsTiger Wang2014-07-291-3/+3
|\| | | | | | | | | Conflicts: src/World.h
| * Moar view distance!tonibm192014-07-231-2/+2
| | | | | | | | Let's blow up our computers! :D
| * Export SendEntityAnimation to ToLuaarchshift2014-07-221-1/+1
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* | Merge remote-tracking branch 'origin/master' into portalsTiger Wang2014-07-221-3/+3
|\| | | | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Player.cpp src/Root.cpp src/World.cpp
| * Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-3/+3
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* | Fix failed merge and other issuesTiger Wang2014-07-181-1/+1
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* | Merge branch 'master' into portalsTiger Wang2014-07-181-22/+26
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
| * Fixed spaces around single-line comments.madmaxoft2014-07-171-7/+9
| | | | | | | | There should be at least two spaces in front and one space after //-style comments.
| * Fixed basic whitespace problems.madmaxoft2014-07-171-7/+7
| | | | | | | | Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
| * Merge pull request #1192 from mc-server/skinuuidMattes D2014-07-161-2/+8
| |\ | | | | | | Skins
| | * Store properties as Json::ValueTiger Wang2014-07-161-4/+7
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| | * Player properties are now retrievedTiger Wang2014-07-141-1/+4
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| * | Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
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| * Revert failed fix for #31Tiger Wang2014-07-131-4/+0
| | | | | | | | This reverts commit 69dc9b4c9aea58ebd95e2dbd0205701dfc4ce54e.
| * Fixed respawningTiger Wang2014-06-291-1/+1
| | | | | | | | * Fixes #1103
| * Added generic entity-collecting.Mattes D2014-06-271-1/+1
| | | | | | | | | | Now any cEntity can be collected, not only cPickups. This should help PR #1098.
* | Merge branch 'master' of https://github.com/mc-server/MCServer into portalsTiger Wang2014-06-241-2/+9
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| * Added cClientHandle::IsUUIDOnline function.madmaxoft2014-06-211-2/+9
| | | | | | | | Ref.: #771
* | Portals animate and delay correctlyTiger Wang2014-06-121-1/+1
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-3/+3
| | | | Fixes #1039, fixes #851
* Added queue for adding entities to cWorld.Mattes D2014-06-081-1/+2
| | | | This alone doesn't work properly yet, further changes to cPlayer are needed.
* Revert "Add more move checks"madmaxoft2014-05-261-1/+1
| | | | This reverts commit 989312c4e7f517ae324e857cb255211e3fd8bb06.
* Merge pull request #1003 from Howaner/GlobalFixesMattes D2014-05-261-1/+1
|\ | | | | Add more move checks
| * Add more move checksHowaner2014-05-161-1/+1
| | | | | | | | | | - Invalid X/Y/Z/Stance check (std::isnan) - Illegal stance - Illegal position (32.000.000 is the world size)
* | cCompositeChat message type is now formattedTiger Wang2014-05-191-2/+2
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* | Merge pull request #998 from mc-server/StatManagerMattes D2014-05-181-0/+2
|\ \ | | | | | | Statistic Manager
| * | Statistic Managerandrew2014-05-111-0/+2
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* | | Merge pull request #994 from Howaner/GlobalFixesMattes D2014-05-151-0/+3
|\ \ \ | | |/ | |/| Add place/break radius, add dig cancel packet and add item resend on break/place cancel.
| * | Rename HandleBlockDigCancel to FinishDigAnimtion.Howaner2014-05-111-2/+2
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| * | Add DIG_STATUS_CANCELLED packet and add item resend, when a block can't place/break.Howaner2014-05-091-0/+3
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* | Merge branch 'master' into SslWebAdminMattes D2014-05-101-0/+3
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| * Add MC|ItemName plugin message.Howaner2014-05-051-0/+3
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* | Merged branch 'master' into SslWebAdmin.madmaxoft2014-05-011-1/+1
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| * More ClientHandle fixes.madmaxoft2014-05-011-1/+1
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* | Fixed crashes in the SSL HTTP connection.madmaxoft2014-05-011-1/+1
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* Further refactored, Reverted Minecart changearchshift2014-04-261-1/+3
| | | | Other small changes.
* Refactored SendChat(), placing the message-type formatting into its own function.archshift2014-04-251-0/+3
| | | | Removed default case warning in the process.
* Modified many thingsdaniel09162014-04-171-3/+0
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* Fixed conflicting enchantments checkingdaniel09162014-04-161-1/+1
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* Merge branch 'master' into Enchantingdaniel09162014-04-161-1/+16
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| * Implemented the 1.7.6 protocol and authenticator.madmaxoft2014-04-141-1/+7
| | | | | | | | Server works both in online and offline modes with 1.7.9.
| * A client UUID is generated when the server is in offline mode.madmaxoft2014-04-141-1/+6
| | | | | | | | 1.7.9 client works with these changes in offline mode.
| * Added Yggdrasil Authentication Systemdaniel09162014-04-131-1/+5
| | | | | | | | Code by Howaner. Fixes/Changes by me.
* | Code Optimizationdaniel09162014-04-151-2/+3
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* | Modified namesdaniel09162014-04-151-2/+2
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* | Fixed invisibility enchantmentsdaniel09162014-04-131-0/+1
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* | Added complete Enchanting Systemdaniel09162014-04-121-1/+4
| | | | | | | | http://minecraft.gamepedia.com/Enchantment_mechanics
* | Added deleted things for mergingdaniel09162014-04-071-0/+3
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* Merge branch 'master' into HTTPSizeTmadmaxoft2014-04-041-3/+3
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| * Fixed some Clang warnings in protocols.madmaxoft2014-04-041-1/+1
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| * Simplified and fixed slabs, fixes #835Tiger Wang2014-03-311-2/+2
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* | Fixed All signedness warnings in HTTPServer.cppTycho2014-04-021-1/+1
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* Unified Vector classesandrew2014-03-111-1/+1
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* Merge pull request #731 from mc-server/ballisticmissilesTiger Wang2014-03-091-1/+3
|\ | | | | Ballistic firework missiles
| * CheckBlockInteractionsRate() fixed & enabledTiger Wang2014-03-091-1/+3
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* | Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.Jan-Fabian Humann2014-03-081-1/+3
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* Merge pull request #669 from xdot/masterTiger Wang2014-02-241-0/+4
|\ | | | | Implementation of in-game maps :D
| * Manual merge (Fixed conflicts)andrew2014-02-201-2/+11
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| * | Map decorators; Map clientsandrew2014-02-181-0/+2
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| * | IDCount Serializationandrew2014-02-131-2/+2
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| * | Implementation of in-game mapsandrew2014-02-131-0/+2
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* | | cClientHandle manages the client-registered plugin channels.madmaxoft2014-02-201-26/+46
| |/ |/| | | | | Fixes #706.
* | Implemented paintings, fixes #689Tiger Wang2014-02-181-0/+2
| | | | | | | | + Implemented paintings
* | Add Locale to ClientHandleHowaner2014-02-161-1/+6
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* | Implemented cCompositeChat.madmaxoft2014-02-151-1/+3
|/ | | | | This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions. Fixes #678.
* Merge branch 'master' into playerimprovementsTiger Wang2014-02-091-5/+5
|\ | | | | | | | | Conflicts: MCServer/Plugins/APIDump/APIDesc.lua
| * Improved Type safety of eBlockFaceTycho2014-02-041-5/+5
| | | | | | | | May Fix #640
* | Improved chat messaging functionsTiger Wang2014-02-071-1/+1
| | | | | | | | | | | | | | * Moved string manipulation into cClientHandle and therefore... + Added configuration option for prefixes. * Cleaned up code. * Updated documentation for API.
* | Fixed explosions bugTiger Wang2014-02-051-11/+2
|/ | | | * Fixed bug where explosions would sometimes never be sent
* Merge branch 'master' of https://github.com/mc-server/MCServerandrew2014-01-211-0/+1
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| * Removed unneeded paramtersTiger Wang2014-01-191-1/+1
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| * Changed SendBlockEntity format slightlyTiger Wang2014-01-191-2/+1
| | | | | | | | | | * Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
| * Improved command blocksTiger Wang2014-01-191-0/+2
| | | | | | | | | | | | | | * Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
* | Scoreboard protocol supportandrew2014-01-211-0/+4
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* Parse the MC|AdvCdm plugin messageandrew2014-01-181-0/+3
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* Added handshake processing to protocol 1.7.madmaxoft2014-01-131-0/+6
| | | | This fixes #495
* Added cClientHandle::SendPluginMessage().madmaxoft2014-01-091-0/+1
| | | | It is not yet exported in the API, though.
* Plugin messages are received and handed to plugins.madmaxoft2014-01-071-0/+1
| | | | Note that MCS doesn't currently handle any channel registrations, this will come later on.
* Implented BroadcastParticleEffectSTRWarrior2013-12-221-0/+1
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* Fixed the rest of constructor reorders.madmaxoft2013-12-201-9/+0
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* Removed some old cRedstone remnantsTiger Wang2013-12-161-1/+0
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* Fixed cClientHandle::Tick() being called from two threads.madmaxoft2013-12-161-0/+4
| | | | | When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread. Final fix for #187.
* Moved reading flags to the protocol.STRWarrior2013-12-151-1/+1
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* Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() functionSTRWarrior2013-12-151-0/+2
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* Forgot to commit the ClientHandle.STRWarrior2013-12-141-0/+2
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* Unknown packet type extended to 32 bits.madmaxoft2013-12-121-1/+1
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* Renamed animation functionTiger Wang2013-12-071-1/+1
| | | | | Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-261-0/+2
| | | | | Conflicts: VC2008/MCServer.vcproj
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-0/+1
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+331