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path: root/src/Blocks/BlockDoor.cpp (follow)
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* Door drops respect player gamemodeTiger Wang2020-08-041-6/+11
* Vector3 in Handlers (#4680)Mattes D2020-04-211-16/+28
* Using Super.Mattes D2020-04-161-3/+3
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-10/+8
* cWorld: Manually bind deprecated broadcast functions (#4265)peterbell102018-07-271-1/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+4
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-5/+5
* Removed double includes (#3885)Lukas Pioch2017-08-021-1/+0
* cBlockHandler: take player by refpeterbell102017-08-011-6/+6
* cWorld::SendBlockTo take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+10
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+3
* Add enum for Sound and Particle EffectsDave Tucker2015-11-241-1/+2
* Fixed Iron DoorNicholas W2015-08-011-1/+6
* Improved mapsTiger Wang2015-07-141-1/+1
* Added open/close and sound effects for all door typesb33duck2015-05-211-3/+17
* More style checking.Mattes D2015-05-091-3/+3
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-28/+12
* BasicStyle: Added missing braces to control statements.Mattes D2014-12-051-2/+8
* Removed more unessicary includesTycho2014-09-261-1/+0
* Fixed farmland issues.Howaner2014-09-121-1/+1
* Removed old sound-configuration for doorsMasy982014-09-091-9/+0
* Basic style fixes.madmaxoft2014-07-171-2/+2
* Add UNUSED() TagsHowaner2014-06-171-0/+6
* Add door soundHowaner2014-06-171-0/+1
* Better SetOpen() and IsOpen() function from the doors.Howaner2014-05-301-1/+1
* Fixed Minor typos.narroo2014-03-261-2/+5
* Added a comment about the behavior of doors under mirros. Simply put, the current implementation of MetaMirror causes glitchy behavior. The door class itself needs to be edited. (I've got an idea on that....)narroo2014-03-251-2/+8
* Added MetaRotate/Mirror Support for a number of classes.narroo2014-03-241-0/+75
* Merge pull request #729 from worktycho/MetaRotateMattes D2014-03-081-1/+1
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| * Added some Metadate rotaters using templated MixinTycho2014-02-271-1/+1
* | Add SendBlockTo to cWorldInterfaceHowaner2014-03-051-3/+5
* | Add data backsending, when the Client interacts a Block and the Interact is cancelled.Howaner2014-03-051-0/+21
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* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
* Changed pointers to referencesTycho2014-02-011-14/+14
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-16/+15
* First attempt at Implementing InterfacesTycho2014-01-251-1/+1
* Fixed missing parenthesis.madmaxoft2013-12-201-4/+4
* Moved source to srcAlexander Harkness2013-11-241-0/+90