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* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-9/+4
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-4/+16
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* Improved mapsTiger Wang2015-07-141-0/+6
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* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-5/+0
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* Improved command blocksTiger Wang2014-01-191-0/+32
* Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity