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* Move item placement into item handlers
+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849
Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
* Review fixes
* Update APIDesc.lua
* Rename
Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
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* Fixed issue #5166
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Alpha-sort cChestEntity
* Chests: use SendUpdateBlockEntity
* Pathfinder: fix out of range Y
* 1.13: correct weather packet ID
* Chests: fix neighbour scanner
+ Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest.
* Fix typo in cross coords computation.
* Simplify hopper logic.
* Block entities: ASSERT that type is correct
If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type.
* Chunk: fix some forgotten PendingSendBE cleanup
+ Add cleanup in SetAllData, WriteBlockArea
- Remove RemoveBlockEntity (used once), HasBlockEntity (not used)
* Replace MakeIndex with MakeIndexNoCheck
* Remove extraneous MarkDirty in hopper & chests
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+ Boot the player out if the bed was destroyed
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Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it.
* Fixes #4795
- Remove unused a_Digger parameter to ConvertToPickups.
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+ DoWith calls now broadcast the block entity and mark the chunk dirty
+ Add block entity change queue to synchronise BE updates with block updates
* Fixed a few incorrect assertions about BE type
- Remove manual overloads
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Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
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+ Added possible 1.8 stats
+ Added stat tracking for 1.8.2
+ Added stat tracking for 1.9
+ Added the breed cow achievement
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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* Fix stack overflow in breaking ice.
Stupid fix, but it does work and is used in other places too...
* Replace hotfix for pistons with better one
* Fix comments in BlockBed handler
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
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* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
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This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
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* Threaded world interface into ConvertBlockToPickups
* Changed how cBlockPiston::PushBlocks sets the old block to air, so that the block exists for the DropBlock call.
* Removed unused a_Digger argument.
* Removed incorrect comment
* This time actually removed a_Digger references.
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
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* Fixes #1728
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Fixes #1618.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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+ Implemented bed home positions
* Fixed some inventory and health server/client mismatches after world
change
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Also fixes FS392
Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
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OnUse in BlockBed.cpp now checks whether bit flag 0x4 in the Data values of the bed is set before somebody can try to sleep in the bed.
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Added a space after an if statement and before the first bracket to keep up code conventions.
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OnUse in BlockBed.cpp now checks whether bit flag 0x4 in the Data values of the bed is set before somebody can try to sleep in the bed.
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May Fix #640
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
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As requested in FS 413, with extra parameters:
World, BlockX, BlockY, BlockZ, Size, CanCauseFire, Source, SourceData
OnExploding() can return 3 values:
StopHook, CanCauseFire, ExplosionSize
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Any idea why SendMessageA works on Windows and not on linux?
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1595 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1592 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
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Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@913 0a769ca7-a7f5-676a-18bf-c427514a06d6
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