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path: root/src/BlockEntities/MobHeadEntity.cpp (unfollow)
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2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-4/+4
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-0/+1
Add check for number of empty lines between functions and fix the corresponding failures
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-1/+1
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2017-09-25BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0091-5/+5
2017-08-25Add cUUID class (#3871)peterbell101-2/+3
2017-06-16BlockEntities: Support cloning self.Mattes D1-2/+18
2017-05-28Broadcast mob head changesmathiascode1-0/+5
2016-11-18Removed ClientHandle.h dependencies from common headers.Mattes D1-0/+2
2016-01-11Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8bibo381-7/+36
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+2
2015-05-09More style checking.Mattes D1-1/+1
Spaces around some operators are checked.
2014-09-30Removed WSSCompactTiger Wang1-32/+0
2014-09-26Removed more unessicary includesTycho1-1/+0
2014-05-28Code improvementsHowaner1-5/+2
2014-05-28Fix skull bugs.Howaner1-0/+5
2014-04-27Added static const, initialized fields.archshift1-0/+2
2014-02-23Rename SkullEntity to MobHeadEntityHowaner1-0/+108
2014-02-19Rename SkullEntity to MobHeadEntityHowaner1-0/+108