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2021-04-23Repaired Hoppers Treating Chests as two entities (#5202)npresley05061-0/+3
2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-2/+1
2020-10-24Remove BLOCKENTITY_PROTODEFTiger Wang1-8/+0
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-38/+1
2020-07-26Call BlockEntityWithItems from ChestEntity slot changed handlerTiger Wang1-24/+32
2020-04-16Using Super.Mattes D1-1/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-5/+10
2019-08-11Wake up redstone simulator on slot changes for blockentities (#4348)Bond-0091-0/+8
2017-06-16BlockEntities: Support cloning self.Mattes D1-2/+3
2017-06-03Fixed double chests (#3741)peterbell101-3/+13
2017-05-28Double chest window fix (#3735)peterbell101-3/+14
2017-05-21Clang 5.0 fixesLukas Pioch1-1/+1
2016-04-22Reduced unnecessary block updatesLogicParrot1-1/+0
2016-02-05Bulk clearing of whitespaceLogicParrot1-6/+6
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+1
2015-06-15Fixed overridetycho1-1/+1
2015-06-06ComparatorsTiger Wang1-0/+18
2014-11-27BlockEntities: Removed the extra semicolon.Mattes D1-1/+1
2014-11-18Finished mob spawner implementation.Howaner1-5/+0
2014-10-19cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D1-2/+2
2014-09-30Removed WSSCompactTiger Wang1-3/+0
2014-09-26Removed more unessicary includesTycho1-2/+0
2014-07-19Code style: Fixed braces on separate lines.madmaxoft1-1/+2
2014-07-12cChestEntity: Renamed a member to avoid confusion.madmaxoft1-7/+8
2014-07-07Implemented trapped chests & othersTiger Wang1-1/+12
2014-02-12Removed some unneeded BroadcastWholeWindow()sTiger Wang1-1/+0
2014-02-12Changed inheritance a bitTiger Wang1-3/+1
2014-02-11Fixed #612Tiger Wang1-0/+1
2013-12-16Fixed multiple inheritance in ToLua++.madmaxoft1-4/+4
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-4/+0
2013-06-13cItemGrid: Added IsSlotEmpty() functionsmadmaxoft@gmail.com1-4/+4
2013-06-12ChestEntity: fixed bindingsmadmaxoft@gmail.com1-4/+4
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-1/+1
2013-05-25cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com1-26/+17
2013-04-10ItemGrid: Renamed all Item to Slot - better and consistent namingmadmaxoft@gmail.com1-2/+2
2013-04-10Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com1-11/+9
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-6/+19
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-0/+2
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-10-20Double chests are now working, and with sound. (FS #69)madmaxoft@gmail.com1-17/+11
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: UI files renamedmadmaxoft@gmail.com1-1/+1
2012-09-20Refactored windows.madmaxoft@gmail.com1-6/+6
2012-09-02ToLua does not like the override keyword :(faketruth1-1/+1
2012-09-02Exported cWorld::DoWithChestAt to Luafaketruth1-10/+10
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-1/+1
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-1/+0
2012-08-07Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-66/+66
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-2/+0
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-2/+0
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-0/+2
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-2/+2
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-2/+2
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-7/+24
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-3/+2
2011-12-29M$ BS...mtilden@gmail.com1-1/+1
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-0/+10
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+42