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path: root/src/BlockEntities/BeaconEntity.cpp (follow)
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-15/+45
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-45/+15
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* Award player an achievement when creating a beacon (#3930)Bond-0092017-08-211-13/+36
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* cBeaconEntity fix no world crashpeterbell102017-08-181-1/+4
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* BlockEntities: Support cloning self.Mattes D2017-06-161-11/+27
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* Fixes problems with windows:Lukas Pioch2017-06-051-1/+1
| | | | | - Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check - Close open lua window in destructor, to avoid dangling pointers
* Fixed bindings for cBlockArea:Read and Write. (#3568)Mattes D2017-02-051-1/+1
| | | The original bindings accepted nil as the World param, causing a crash.
* Removed ClientHandle.h dependencies from common headers.Mattes D2016-11-181-6/+7
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* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+2
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-2/+2
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* Made -Weverything an error.tycho2015-05-241-3/+3
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* Moved window code into cpp filesHowaner2015-03-101-1/+1
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* Merge branch 'master' into InventoryHowaner2015-01-251-1/+1
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| * Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | | | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* | Own classes for all windows.Howaner2014-12-131-0/+1
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* BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-9/+10
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-9/+15
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* Merged branch 'master' of git://github.com/sriehl/MCServerMattes D2014-10-211-10/+4
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| * fix std:min call, include algorithm and compare same typeSteven Riehl2014-10-121-2/+2
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| * refactor an if block to std::minSteven Riehl2014-10-121-4/+1
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| * convert old style casts to fix warningsSteven Riehl2014-10-121-8/+4
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* Removed WSSCompactTiger Wang2014-09-301-62/+0
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* Fixed a bug who can used from hacked clients.Howaner2014-08-021-0/+2
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* Use "default:" in switch.Howaner2014-07-311-3/+6
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* Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner2014-07-311-47/+11
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* Renamed functions and added beacon json saving.Howaner2014-07-311-40/+38
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* Added window update.Howaner2014-07-301-0/+23
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* Exported the beacon.Howaner2014-07-301-2/+0
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* Added beacon.Howaner2014-07-301-19/+290
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* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-1/+1
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Fixed formatting, made function static.madmaxoft2014-04-191-8/+9
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* Some tweaksSTRWarrior2014-04-121-5/+17
| | | | | GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low.
* Removed debug message.STRWarrior2014-04-121-1/+0
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* Simplefied GetPyramidLevelSTRWarrior2014-04-121-10/+3
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* Implemented the skeleton code for the beacon.STRWarrior2014-04-121-0/+111
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.