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path: root/src/Bindings/ManualBindings_World.cpp (follow)
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-3/+3
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-3/+3
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* Add cUUID class (#3871)peterbell102017-08-251-1/+49
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* Remove double delete of PrepareChunk lua callback (#3844)peterbell102017-07-121-29/+16
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* Added bed entity (#3823)Lukas Pioch2017-07-071-0/+1
| | | | | | | | | | * Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
* cLuaState: Added template to push multiple values in a single call. (#3331)Mattes D2016-08-211-10/+3
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* Fix cWorld:QueueTask() Lua's bindingElNounch2016-08-181-2/+1
| | | | | | Manual binding expect three parameters : self, a number, a function And then read self and a function... Removing the extra check for the broken second argument
* Fixed cWorld:ChunkStay bindings. (#3319)Mattes D2016-08-141-14/+15
| | | | | | Introduced new cLuaState::cOptionalCallback for representing optional callbacks (nil from Lua side). Introduced new cLuaState::cStackTable class for easy access to Lua table's elements. Fixes #3305.
* Converted cLuaState::cCallbackPtr into a UniquePtr.Mattes D2016-06-271-2/+2
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* LuaState: Implemented proper locking for cCallback.Mattes D2016-06-271-1/+3
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* Changed world tasks to use cLuaState::cCallback.Mattes D2016-06-271-67/+38
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* Revert "Lua callback"Mattes D2016-03-211-38/+67
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* Changed world tasks to use cLuaState::cCallback.Mattes D2016-03-171-67/+38
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* Bulk clearing of whitespaceLogicParrot2016-02-051-11/+11
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* Fix typo (ammount)Arnaud Meuret2016-01-021-3/+3
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* Revised the explosion-related Lua API and docs.Mattes D2015-12-181-34/+128
| | | | Fixes #2746.
* Implemented brewingLukas Pioch2015-11-031-0/+2
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* Fixed a race condition between chunk loader and generator.Mattes D2015-10-041-2/+2
| | | | | | When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded. Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
* Prepared ScheduleTask for threading refactorTiger Wang2015-09-251-44/+11
| | | | | * Llama-ified and condensed Schedule/QueueTask - Removed hackery done with piston animations
* fixed casttycho2015-09-241-1/+1
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* Add new "ForEach" function: ForEachLoadedChunk.tycho2015-09-241-0/+54
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* Some warning fixesJulian Laubstein2015-08-181-6/+16
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-4/+4
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* Buttons no longer click on when already on. Buttons now play sound when clicking off.Hax522015-06-241-1/+1
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* Made cLightingThread own its callbackstycho2015-05-301-2/+1
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* Merge branch 'master' into PreventNewWarningstycho2015-05-231-1/+1
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| * TryGetHeight returns a boolAlexander Harkness2015-05-231-1/+1
| | | | | | should fix #2099
* | Added LuaState support for all integral typestycho2015-05-191-1/+1
|/ | | | All so added error handling for out of range values
* Moved cWorld manual bindings out into a separate file.Mattes D2015-05-131-0/+588