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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cWorldGenerator.cpp
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2012-03-13
Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)
madmaxoft
1
-18
/
+0
2012-03-10
You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
faketruth
1
-2
/
+2
2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-13
/
+13
2012-02-28
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
madmaxoft@gmail.com
1
-0
/
+15
2012-02-22
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
madmaxoft@gmail.com
1
-25
/
+109
2012-02-22
WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.
madmaxoft@gmail.com
1
-32
/
+33
2012-02-21
Fixed block-getting so that simulators work again
madmaxoft@gmail.com
1
-0
/
+4
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-18
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
madmaxoft@gmail.com
1
-93
/
+128
2012-02-18
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
1
-77
/
+98
2012-02-16
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
1
-8
/
+13
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-5
/
+37
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-12-26
- Linux compatible fixes including updated makefile
mtilden@gmail.com
1
-8
/
+9
2011-12-26
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
1
-0
/
+247