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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cClientHandle.h
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Author
Age
Files
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*
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
madmaxoft@gmail.com
2012-02-02
1
-11
/
+58
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-4
/
+4
*
Terrain generation is synchronous again, async generation has bugs.
faketruth
2012-01-19
1
-0
/
+1
*
- Added chicken to eating
mtilden@gmail.com
2011-12-28
1
-1
/
+1
*
- Added basic ping handling.
mtilden@gmail.com
2011-12-27
1
-2
/
+5
*
Slightly cleaner block change interactions static in header
mtilden@gmail.com
2011-12-27
1
-0
/
+2
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-0
/
+1
*
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
mtilden@gmail.com
2011-12-26
1
-0
/
+5
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-1
/
+2
*
Put view distance back to 13. Didn't mean to change that.
admin@omencraft.com
2011-11-12
1
-1
/
+1
*
Found and fixed a bug not letting users place blocks in water or lava.
admin@omencraft.com
2011-11-11
1
-1
/
+1
*
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
1
-0
/
+1
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-0
/
+1
*
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
2011-10-26
1
-1
/
+0
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
1
-0
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+70