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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cChunkMap.h
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*
Chunks are properly saved before being unloaded now
faketruth
2012-02-16
1
-1
/
+8
*
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
2012-02-15
1
-1
/
+34
*
Slight cleanup - removed old code, some additional comments on dangerous functions
madmaxoft@gmail.com
2012-02-14
1
-2
/
+2
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-48
/
+41
*
Removed unused code
madmaxoft@gmail.com
2012-02-08
1
-1
/
+0
*
MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)
madmaxoft@gmail.com
2012-02-08
1
-1
/
+18
*
Initial cFile implementation (using stdio FILE) and test in cChunkMap
madmaxoft@gmail.com
2012-01-30
1
-2
/
+3
*
Old code begone! ChunkMap cleanup
madmaxoft@gmail.com
2012-01-29
1
-22
/
+1
*
Fixed the numchunks console command.
faketruth
2012-01-01
1
-0
/
+2
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-0
/
+2
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-1
/
+3
*
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2011-10-29
1
-1
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+91